64 virtual void SpawnKey(
string,
string);
65 virtual void Save(
float);
66 virtual void Restore(
string,
string);
88 string m_strInvWeapon;
id Tech 4 keys to support:
Definition: NSItem.h:55
nonvirtual int GetItem(void)
Definition: NSItem.qc:196
nonvirtual void SetSpinning(bool)
Definition: NSItem.qc:213
virtual void Restore(string, string)
Similar to ::SpawnKey but for save-game fields.
Definition: NSItem.qc:124
nonvirtual void SetFloating(int)
Definition: NSItem.qc:201
virtual void Save(float)
Handles saving a copy of this entity to a given filehandle.
Definition: NSItem.qc:110
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition: NSItem.qc:42
nonvirtual bool GetFloating(void)
Definition: NSItem.qc:207
virtual void SpawnKey(string, string)
This method handles entity key/value pairs on map load.
Definition: NSItem.qc:76
nonvirtual bool GetSpinning(void)
Definition: NSItem.qc:219
void NSItem(void)
Definition: NSItem.qc:18
virtual void Spawned(void)
Called when the entity is fulled initialized.
Definition: NSItem.qc:33
nonvirtual void PickupRespawn(void)
Definition: NSItem.qc:226
nonvirtual void SetItem(int i)
Definition: NSItem.qc:187
virtual void Touch(entity)
Called whenever we're touching another entity.
Definition: NSItem.qc:158
This entity represents any NSEntity with advanced rendering properties.
Definition: NSRenderableEntity.h:91
get __int i
Definition: fteextensions.qc:3826