Nuclide
Software Development Kit for id Tech
NSSpawnPoint.h
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1/*
2 * Copyright (c) 2024 Vera Visions LLC.
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15*/
16
22{
23public:
24 void NSSpawnPoint(void);
25
26 /* overrides */
27 virtual void Respawn(void);
28 virtual void SpawnKey(string, string);
29
30private:
31 vector m_vecMins;
32 vector m_vecMaxs;
33};
This entity class represents point-entity triggers.
Definition: NSPointTrigger.h:26
This entity class represents spawnpoints.
Definition: NSSpawnPoint.h:22
virtual void Respawn(void)
Server: Called when the entity first spawns or when game-logic requests the entity to return to its o...
Definition: NSSpawnPoint.qc:23
virtual void SpawnKey(string, string)
This method handles entity key/value pairs on map load.
Definition: NSSpawnPoint.qc:43
void NSSpawnPoint(void)
Definition: NSSpawnPoint.qc:18