This entity class represents every player client.
Definition: NSClientPlayer.h:26
void Weapons_PickupNotify(NSClientPlayer pl, int w)
Definition: weapons.qc:59
void Weapons_RemoveItem(NSClientPlayer pl, int w)
Definition: weapons.qc:298
void Weapons_SwitchBest(NSClientPlayer pl, optional float skip)
Definition: weapons.qc:93
void Weapons_ReloadWeapon(NSClientPlayer pl,.int mag,.int ammo, int max)
Definition: weapons.qc:336
int Weapon_GetBitID(int)
Definition: weapons.qc:44
int Weapon_GetCount()
Definition: weapons.qc:29
void Weapon_DropCurrentWeapon(NSClientPlayer pl)
Definition: weapons.qc:356
void Weapons_RefreshAmmo(NSClientPlayer pl)
Definition: weapons.qc:76
void Weapons_InitItem(int w)
Definition: weapons.qc:319
int Weapons_AddItem(NSClientPlayer pl, int w, int startammo)
Definition: weapons.qc:132