Nuclide
Software Development Kit for id Tech
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Go to the source code of this file.
Functions | |
void | Weapons_PickupNotify (NSClientPlayer pl, int w) |
void | Weapons_RefreshAmmo (NSClientPlayer pl) |
void | Weapons_SwitchBest (NSClientPlayer pl, optional float skip) |
int | Weapons_AddItem (NSClientPlayer pl, int w, int startammo) |
void | Weapons_RemoveItem (NSClientPlayer pl, int w) |
void | Weapons_InitItem (int w) |
void | Weapons_ReloadWeapon (NSClientPlayer pl,.int mag,.int ammo, int max) |
void | Weapon_DropCurrentWeapon (NSClientPlayer pl) |
int | Weapon_GetCount () |
int | Weapon_GetBitID (int) |
void Weapon_DropCurrentWeapon | ( | NSClientPlayer | pl | ) |
int Weapon_GetCount | ( | ) |
int Weapons_AddItem | ( | NSClientPlayer | pl, |
int | w, | ||
int | startammo | ||
) |
void Weapons_PickupNotify | ( | NSClientPlayer | pl, |
int | w | ||
) |
void Weapons_RefreshAmmo | ( | NSClientPlayer | pl | ) |
void Weapons_ReloadWeapon | ( | NSClientPlayer | pl, |
.int | mag, | ||
.int | ammo, | ||
int | max | ||
) |
void Weapons_RemoveItem | ( | NSClientPlayer | pl, |
int | w | ||
) |
void Weapons_SwitchBest | ( | NSClientPlayer | pl, |
optional float | skip | ||
) |