void Fade_StartDark(void)
Called by the worldspawn key "startdark" to gradually fade in the game view upon map start.
Definition: fade.qc:103
void Fade_Parse(void)
Called whenever the client receives a EV_FADE from the server.
Definition: fade.qc:116
void Fade_Reload(void)
Called upon every vid_reload to cache the material definitions required for fade effects.
Definition: fade.qc:54
void Fade_Update(int x, int y, int w, int h)
Called every frame to update the actively running fade effects.
Definition: fade.qc:62