Nuclide
Software Development Kit for id Technology
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Screen overlay, fade in/out control functions. More...
Screen overlay, fade in/out control functions.
Functions | |
void | Fade_Reload (void) |
Called upon every vid_reload to cache the material definitions required for fade effects. More... | |
void | Fade_Update (int x, int y, int w, int h) |
Called every frame to update the actively running fade effects. More... | |
void | Fade_StartDark (void) |
Called by the worldspawn key "startdark" to gradually fade in the game view upon map start. More... | |
void | Fade_Parse (void) |
Called whenever the client receives a EV_FADE from the server. More... | |
void Fade_Parse | ( | void | ) |
Called whenever the client receives a EV_FADE from the server.
void Fade_Reload | ( | void | ) |
Called upon every vid_reload to cache the material definitions required for fade effects.
void Fade_StartDark | ( | void | ) |
Called by the worldspawn key "startdark" to gradually fade in the game view upon map start.
void Fade_Update | ( | int | x, |
int | y, | ||
int | w, | ||
int | h | ||
) |
Called every frame to update the actively running fade effects.