Nuclide
Software Development Kit for id Technology (BETA)
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Fade Overlay

Screen overlay, fade in/out control functions. More...

Detailed Description

Screen overlay, fade in/out control functions.

Functions

void Fade_Reload (void)
 Called upon every vid_reload to cache the material definitions required for fade effects.
 
void Fade_Update (int x, int y, int w, int h)
 Called every frame to update the actively running fade effects.
 
void Fade_StartDark (void)
 Called by the worldspawn key "startdark" to gradually fade in the game view upon map start.
 
void Fade_Parse (void)
 Called whenever the client receives a EV_FADE from the server.
 

Function Documentation

◆ Fade_Parse()

void Fade_Parse ( void )

Called whenever the client receives a EV_FADE from the server.

◆ Fade_Reload()

void Fade_Reload ( void )

Called upon every vid_reload to cache the material definitions required for fade effects.

◆ Fade_StartDark()

void Fade_StartDark ( void )

Called by the worldspawn key "startdark" to gradually fade in the game view upon map start.

◆ Fade_Update()

void Fade_Update ( int x,
int y,
int w,
int h )

Called every frame to update the actively running fade effects.