Nuclide
Software Development Kit for id Technology (BETA)
ncEntity Member List

This is the complete list of members for ncEntity, including all inherited members.

AddAngularVelocity(vector)ncEntity
AddEffects(__int32)ncEntity
AddFlags(float)ncEntity
AddVelocity(vector)ncEntity
AddVFlags(float)ncEntity
AttackByDef(string, bool)ncEntityvirtual
CanSpawn(bool clientSide)ncEntityvirtual
ClearAngles(void)ncEntity
ClearParent(void)ncEntity
ClearVelocity(void)ncEntity
CreatedByMap(void)ncEntity
DebugDraw(void)ncEntityvirtual
DisablePlayerCollision(void)ncEntity
Disappear(void)ncEntity
DistanceFromYaw(vector)ncEntity
DropToFloor(void)ncEntity
EnablePlayerCollision(void)ncEntity
EntIndex(void)ncEntity
EvaluateEntity(void)ncEntityvirtual
Event_SpawnDefRelative(string, float, float, float)ncEntity
ForceNetworkUpdate(void)ncEntity
GetAbsoluteMaxs(void)ncEntity
GetAbsoluteMins(void)ncEntity
GetAngles(void)ncEntity
GetAngularVelocity(void)ncEntity
GetEffects(void)ncEntity
GetEyePos(void)ncEntity
GetFlags(void)ncEntity
GetForward(void)ncEntity
GetFrame(void)ncEntity
GetGravity(void)ncEntity
GetGroundEntity(void)ncEntity
GetMaxs(void)ncEntity
GetMins(void)ncEntity
GetModel(void)ncEntity
GetModelindex(void)ncEntity
GetMovetype(void)ncEntity
GetNearbySpot(void)ncEntity
GetOrigin(void)ncEntity
GetOwner(void)ncEntity
GetParent(void)ncEntity
GetRealMaxs(void)ncEntity
GetRealMins(void)ncEntity
GetRight(void)ncEntity
GetScale(void)ncEntity
GetSharedID(void)ncEntity
GetSize(void)ncEntity
GetSkin(void)ncEntity
GetSolid(void)ncEntity
GetSpawnAge(void)ncEntity
GetSpawnTime(void)ncEntity
GetUp(void)ncEntity
GetVelocity(void)ncEntity
GetVFlags(void)ncEntity
GetViewAngle(void)ncEntity
HandleThink(void)ncEntity
HasFlags(float)ncEntity
HasModel(void)ncEntity
HasSpawnFlags(float)ncEntity
HasVFlags(float)ncEntity
HeldByPlayer(void)ncEntity
Hide(void)ncEntity
Input(entity, string, string)ncEntityvirtual
IntersectsWith(entity)ncEntity
IsBrush(void)ncEntity
IsFacing(entity)ncEntity
IsFacingPosition(vector)ncEntity
IsHidden(void)ncEntity
IsOnGround(void)ncEntity
IsSolid(void)ncEntity
MakeStatic(void)ncEntityvirtual
ncEntity(void)ncEntity
NearestWallPointForRadius(float)ncEntity
ParentUpdate(void)ncEntityvirtual
postdraw(void)ncEntityvirtual
predraw(void)ncEntityvirtual
ReceiveEntity(float, float)ncEntityvirtual
ReceiveEvent(float)ncEntityvirtual
Relink(void)ncEntity
RemoveEffects(__int32)ncEntity
RemoveFlags(float)ncEntity
RemoveVFlags(float)ncEntity
RendererRestarted(void)ncEntityvirtual
Respawn(void)ncEntityvirtual
Restore(string, string)ncEntityvirtual
RestoreAngles(void)ncEntity
Save(float)ncEntityvirtual
SendEntity(entity, float)ncEntityvirtual
SetAngles(vector)ncEntity
SetAngularVelocity(vector)ncEntity
SetBotTag(botInfo_t)ncEntity
SetEffects(__int32)ncEntity
SetEyePos(vector)ncEntity
SetFrame(float)ncEntity
SetGravity(float)ncEntity
SetModel(string)ncEntityvirtual
SetModelindex(float)ncEntity
SetMovetype(float)ncEntity
SetOrigin(vector)ncEntity
SetOriginUnstick(vector)ncEntity
SetOwner(entity)ncEntity
SetParent(string)ncEntity
SetParentAttachment(string)ncEntity
SetScale(float)ncEntity
SetSendFlags(float)ncEntity
SetSize(vector, vector)ncEntity
SetSkin(float)ncEntity
SetSolid(float)ncEntity
SetTouch(void())ncEntity
SetVelocity(vector)ncEntity
SharesPVSWithPlayer(void)ncEntity
Show(void)ncEntity
Spawn(void)ncEntity
Spawned(void)ncEntityvirtual
SpawnKey(string, string)ncEntityvirtual
StartSound(string, float, float, bool)ncEntity
StartSoundDef(string, float, bool)ncEntity
StopSound(float, bool)ncEntity
Transport(vector, vector)ncEntity
TurnTo(float)ncEntity
TurnToPos(vector)ncEntity
UpdateBounds(void)ncEntity
UseBy(entity)ncEntity
Visible(entity)ncEntity
VisibleVec(vector)ncEntity
WaterLevel(void)ncEntity
WithinBounds(entity)ncEntity
WorldSpaceCenter(void)ncEntity