47 virtual vector
GetUp(
void );
This class represents a local client space in the world.
Definition: NSXRSpace.h:30
virtual vector GetUp(void)
Get the up facing direction in a normalized vector.
Definition: NSXRSpace.qc:39
virtual vector RoomToWorldAngles(vector)
Takes a room-space angle and translates it into world angles.
Definition: NSXRSpace.qc:56
virtual void SetAngles(vector)
Sets the direction offset of the space in the 3D world.
Definition: NSXRSpace.qc:70
virtual vector GetRight(void)
Get the right facing direction in a normalized vector.
Definition: NSXRSpace.qc:33
void NSXRSpace(void)
Definition: NSXRSpace.qc:18
virtual vector GetForward(void)
Get the forward facing direction in a normalized vector.
Definition: NSXRSpace.qc:27
virtual vector RoomToWorldOrigin(vector)
Takes a room-space position and translates it into world position.
Definition: NSXRSpace.qc:45
virtual void SetOrigin(vector)
Sets the placement of the space in the 3D world.
Definition: NSXRSpace.qc:64