Nuclide
Software Development Kit for id Technology (BETA)
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ncDebris Member List

This is the complete list of members for ncDebris, including all inherited members.

ncRenderableEntity::EvaluateEntity(void)ncRenderableEntityprivatevirtual
Event_SpawnDefAttachment(string, float)ncRenderableEntityprivate
Event_SpawnDefBone(string, string)ncRenderableEntityprivate
GetAxialScale(void)ncRenderableEntityprivate
GetBody(void)ncRenderableEntityprivate
GetBodyInGroup(int)ncRenderableEntityprivate
GetBoneController1(void)ncRenderableEntityprivate
GetBoneController2(void)ncRenderableEntityprivate
GetBoneController3(void)ncRenderableEntityprivate
GetBoneController4(void)ncRenderableEntityprivate
GetBoneController5(void)ncRenderableEntityprivate
GetRenderAmt(void)ncRenderableEntityprivate
GetRenderColor(void)ncRenderableEntityprivate
GetRenderFX(void)ncRenderableEntityprivate
GetRenderMode(void)ncRenderableEntityprivate
HandleAnimEvent(float, int, string)ncRenderableEntityprivatevirtual
Input(entity, string, string)ncRenderableEntityprivatevirtual
KeepMoving(void)ncDebris
MakeStatic(void)ncRenderableEntityprivatevirtual
ncDebris(void)ncDebris
ncRenderableEntity(void)ncRenderableEntityprivate
OnRemoveEntity(void)ncRenderableEntityprivatevirtual
ncRenderableEntity::postdraw(void)ncRenderableEntityprivatevirtual
predraw(void)ncRenderableEntityprivatevirtual
ncRenderableEntity::ReceiveEntity(float, float)ncRenderableEntityprivatevirtual
ReloadVideoResources()ncRenderableEntityprivatevirtual
RenderAxialScale(void)ncRenderableEntityprivate
RenderDebugSkeleton(void)ncRenderableEntityprivatevirtual
RenderFXPass(void)ncRenderableEntityprivate
RenderGLQuakeShadow(void)ncRenderableEntityprivate
ncRenderableEntity::Respawn(void)ncRenderableEntityprivatevirtual
ncRenderableEntity::Restore(string, string)ncRenderableEntityprivatevirtual
ncRenderableEntity::Save(float)ncRenderableEntityprivatevirtual
ncRenderableEntity::SendEntity(entity, float)ncRenderableEntityprivatevirtual
SetAxialScale(vector)ncRenderableEntityprivate
SetBody(int)ncRenderableEntityprivate
SetBodyInGroup(int, int)ncRenderableEntityprivate
SetBoneController1(float)ncRenderableEntityprivate
SetBoneController2(float)ncRenderableEntityprivate
SetBoneController3(float)ncRenderableEntityprivate
SetBoneController4(float)ncRenderableEntityprivate
SetBoneController5(float)ncRenderableEntityprivate
SetImpactDecal(string)ncDebris
SetRenderAmt(float)ncRenderableEntityprivate
SetRenderColor(vector)ncRenderableEntityprivate
SetRenderFX(float)ncRenderableEntityprivate
SetRenderMode(float)ncRenderableEntityprivate
ncRenderableEntity::SpawnKey(string, string)ncRenderableEntityprivatevirtual
Touch(entity)ncDebrisvirtual