This is the complete list of members for ncRenderableEntity, including all inherited members.
| EvaluateEntity(void) | ncRenderableEntity | virtual |
| Event_SpawnDefAttachment(string, float) | ncRenderableEntity | |
| Event_SpawnDefBone(string, string) | ncRenderableEntity | |
| GetAxialScale(void) | ncRenderableEntity | |
| GetBody(void) | ncRenderableEntity | |
| GetBodyInGroup(int) | ncRenderableEntity | |
| GetBoneController1(void) | ncRenderableEntity | |
| GetBoneController2(void) | ncRenderableEntity | |
| GetBoneController3(void) | ncRenderableEntity | |
| GetBoneController4(void) | ncRenderableEntity | |
| GetBoneController5(void) | ncRenderableEntity | |
| GetRenderAmt(void) | ncRenderableEntity | |
| GetRenderColor(void) | ncRenderableEntity | |
| GetRenderFX(void) | ncRenderableEntity | |
| GetRenderMode(void) | ncRenderableEntity | |
| HandleAnimEvent(float, int, string) | ncRenderableEntity | virtual |
| Input(entity, string, string) | ncRenderableEntity | virtual |
| MakeStatic(void) | ncRenderableEntity | virtual |
| ncRenderableEntity(void) | ncRenderableEntity | |
| OnRemoveEntity(void) | ncRenderableEntity | virtual |
| postdraw(void) | ncRenderableEntity | virtual |
| predraw(void) | ncRenderableEntity | virtual |
| ReceiveEntity(float, float) | ncRenderableEntity | virtual |
| ReloadVideoResources() | ncRenderableEntity | virtual |
| RenderAxialScale(void) | ncRenderableEntity | |
| RenderDebugSkeleton(void) | ncRenderableEntity | virtual |
| RenderFXPass(void) | ncRenderableEntity | |
| RenderGLQuakeShadow(void) | ncRenderableEntity | |
| Respawn(void) | ncRenderableEntity | virtual |
| Restore(string, string) | ncRenderableEntity | virtual |
| Save(float) | ncRenderableEntity | virtual |
| SendEntity(entity, float) | ncRenderableEntity | virtual |
| SetAxialScale(vector) | ncRenderableEntity | |
| SetBody(int) | ncRenderableEntity | |
| SetBodyInGroup(int, int) | ncRenderableEntity | |
| SetBoneController1(float) | ncRenderableEntity | |
| SetBoneController2(float) | ncRenderableEntity | |
| SetBoneController3(float) | ncRenderableEntity | |
| SetBoneController4(float) | ncRenderableEntity | |
| SetBoneController5(float) | ncRenderableEntity | |
| SetRenderAmt(float) | ncRenderableEntity | |
| SetRenderColor(vector) | ncRenderableEntity | |
| SetRenderFX(float) | ncRenderableEntity | |
| SetRenderMode(float) | ncRenderableEntity | |
| SpawnKey(string, string) | ncRenderableEntity | virtual |