Nuclide
Software Development Kit for id Technology (BETA)
ncRenderableEntity Member List

This is the complete list of members for ncRenderableEntity, including all inherited members.

EvaluateEntity(void)ncRenderableEntityvirtual
Event_SpawnDefAttachment(string, float)ncRenderableEntity
Event_SpawnDefBone(string, string)ncRenderableEntity
GetAxialScale(void)ncRenderableEntity
GetBody(void)ncRenderableEntity
GetBodyInGroup(int)ncRenderableEntity
GetBoneController1(void)ncRenderableEntity
GetBoneController2(void)ncRenderableEntity
GetBoneController3(void)ncRenderableEntity
GetBoneController4(void)ncRenderableEntity
GetBoneController5(void)ncRenderableEntity
GetRenderAmt(void)ncRenderableEntity
GetRenderColor(void)ncRenderableEntity
GetRenderFX(void)ncRenderableEntity
GetRenderMode(void)ncRenderableEntity
HandleAnimEvent(float, int, string)ncRenderableEntityvirtual
Input(entity, string, string)ncRenderableEntityvirtual
MakeStatic(void)ncRenderableEntityvirtual
ncRenderableEntity(void)ncRenderableEntity
postdraw(void)ncRenderableEntityvirtual
predraw(void)ncRenderableEntityvirtual
ReceiveEntity(float, float)ncRenderableEntityvirtual
ReloadVideoResources()ncRenderableEntityvirtual
RenderAxialScale(void)ncRenderableEntity
RenderDebugSkeleton(void)ncRenderableEntityvirtual
RenderFXPass(void)ncRenderableEntity
RenderGLQuakeShadow(void)ncRenderableEntity
Respawn(void)ncRenderableEntityvirtual
Restore(string, string)ncRenderableEntityvirtual
Save(float)ncRenderableEntityvirtual
SendEntity(entity, float)ncRenderableEntityvirtual
SetAxialScale(vector)ncRenderableEntity
SetBody(int)ncRenderableEntity
SetBodyInGroup(int, int)ncRenderableEntity
SetBoneController1(float)ncRenderableEntity
SetBoneController2(float)ncRenderableEntity
SetBoneController3(float)ncRenderableEntity
SetBoneController4(float)ncRenderableEntity
SetBoneController5(float)ncRenderableEntity
SetRenderAmt(float)ncRenderableEntity
SetRenderColor(vector)ncRenderableEntity
SetRenderFX(float)ncRenderableEntity
SetRenderMode(float)ncRenderableEntity
SpawnKey(string, string)ncRenderableEntityvirtual