This is the complete list of members for ncRenderableEntity, including all inherited members.
EvaluateEntity(void) | ncRenderableEntity | virtual |
Event_SpawnDefAttachment(string, float) | ncRenderableEntity | |
Event_SpawnDefBone(string, string) | ncRenderableEntity | |
GetAxialScale(void) | ncRenderableEntity | |
GetBody(void) | ncRenderableEntity | |
GetBodyInGroup(int) | ncRenderableEntity | |
GetBoneController1(void) | ncRenderableEntity | |
GetBoneController2(void) | ncRenderableEntity | |
GetBoneController3(void) | ncRenderableEntity | |
GetBoneController4(void) | ncRenderableEntity | |
GetBoneController5(void) | ncRenderableEntity | |
GetRenderAmt(void) | ncRenderableEntity | |
GetRenderColor(void) | ncRenderableEntity | |
GetRenderFX(void) | ncRenderableEntity | |
GetRenderMode(void) | ncRenderableEntity | |
HandleAnimEvent(float, int, string) | ncRenderableEntity | virtual |
Input(entity, string, string) | ncRenderableEntity | virtual |
MakeStatic(void) | ncRenderableEntity | virtual |
ncRenderableEntity(void) | ncRenderableEntity | |
postdraw(void) | ncRenderableEntity | virtual |
predraw(void) | ncRenderableEntity | virtual |
ReceiveEntity(float, float) | ncRenderableEntity | virtual |
ReloadVideoResources() | ncRenderableEntity | virtual |
RenderAxialScale(void) | ncRenderableEntity | |
RenderDebugSkeleton(void) | ncRenderableEntity | virtual |
RenderFXPass(void) | ncRenderableEntity | |
RenderGLQuakeShadow(void) | ncRenderableEntity | |
Respawn(void) | ncRenderableEntity | virtual |
Restore(string, string) | ncRenderableEntity | virtual |
Save(float) | ncRenderableEntity | virtual |
SendEntity(entity, float) | ncRenderableEntity | virtual |
SetAxialScale(vector) | ncRenderableEntity | |
SetBody(int) | ncRenderableEntity | |
SetBodyInGroup(int, int) | ncRenderableEntity | |
SetBoneController1(float) | ncRenderableEntity | |
SetBoneController2(float) | ncRenderableEntity | |
SetBoneController3(float) | ncRenderableEntity | |
SetBoneController4(float) | ncRenderableEntity | |
SetBoneController5(float) | ncRenderableEntity | |
SetRenderAmt(float) | ncRenderableEntity | |
SetRenderColor(vector) | ncRenderableEntity | |
SetRenderFX(float) | ncRenderableEntity | |
SetRenderMode(float) | ncRenderableEntity | |
SpawnKey(string, string) | ncRenderableEntity | virtual |