Nuclide
Software Development Kit for id Technology (BETA)
ncPhysicsEntity Member List

This is the complete list of members for ncPhysicsEntity, including all inherited members.

_UpdateBuoyancy(void)ncPhysicsEntity
_UpdateMass(void)ncPhysicsEntity
AlignAngles(vector, vector)ncPhysicsEntity
ApplyForceCenter(vector)ncPhysicsEntity
ApplyForceOffset(vector, vector)ncPhysicsEntity
ApplyTorqueCenter(vector)ncPhysicsEntity
CalculateImpactDamage(int, int)ncPhysicsEntity
Death(entity, entity, int, vector, vector, int)ncPhysicsEntityvirtual
EnableDrag(bool)ncPhysicsEntity
EnableGravity(bool)ncPhysicsEntity
EnableMotion(bool)ncPhysicsEntity
EvaluateEntity(void)ncPhysicsEntityvirtual
GetAngularDamping(void)ncPhysicsEntity
GetEnergy(void)ncPhysicsEntity
GetFriction(void)ncPhysicsEntity
GetInertia(void)ncPhysicsEntity
GetInvInertia(void)ncPhysicsEntity
GetInvMass(void)ncPhysicsEntity
GetLinearDamping(void)ncPhysicsEntity
GetMass(void)ncPhysicsEntity
GetMassCenter(void)ncPhysicsEntity
GetRotDamping(void)ncPhysicsEntity
GetSpeedDamping(void)ncPhysicsEntity
GetSurfaceArea(void)ncPhysicsEntity
GetVolume(void)ncPhysicsEntity
IsAsleep(void)ncPhysicsEntity
IsCollisionEnabled(void)ncPhysicsEntity
IsDragEnabled(void)ncPhysicsEntity
IsGravityEnabled(void)ncPhysicsEntity
IsMotionEnabled(void)ncPhysicsEntity
IsMoveable(void)ncPhysicsEntity
IsPenetrating(void)ncPhysicsEntity
ncPhysicsEntity(void)ncPhysicsEntity
Pain(entity, entity, int, vector, vector, int)ncPhysicsEntityvirtual
postdraw(void)ncPhysicsEntityvirtual
ReceiveEntity(float, float)ncPhysicsEntityvirtual
Respawn(void)ncPhysicsEntityvirtual
Restore(string, string)ncPhysicsEntityvirtual
Save(float)ncPhysicsEntityvirtual
SendEntity(entity, float)ncPhysicsEntityvirtual
SetAngleDragCoefficient(float)ncPhysicsEntity
SetBuoyancyRatio(float)ncPhysicsEntity
SetDamping(float, float)ncPhysicsEntity
SetDragCoefficient(float)ncPhysicsEntity
SetFriction(float)ncPhysicsEntity
SetInertia(float)ncPhysicsEntity
SetMass(float)ncPhysicsEntity
SetModel(string)ncPhysicsEntityvirtual
Sleep(void)ncPhysicsEntity
Spawned(void)ncPhysicsEntityvirtual
SpawnKey(string, string)ncPhysicsEntityvirtual
Touch(entity)ncPhysicsEntityvirtual
Wake(void)ncPhysicsEntity