27 string(
string) spawnFunc = externvalue(0,
"weaponType");
28 return spawnFunc(weaponDef);
34 int(
string) spawnFunc = externvalue(0,
"weaponStartAmmo");
35 return spawnFunc(weaponDef);
41 int(
string) spawnFunc = externvalue(0,
"weaponMaxAmmo");
42 return spawnFunc(weaponDef);
48 bool(
string) spawnFunc = externvalue(0,
"weaponIsSemiAuto");
49 return spawnFunc(weaponDef);
55 string(
string) spawnFunc = externvalue(0,
"weaponInventoryType");
56 return spawnFunc(weaponDef);
62 float(
string) spawnFunc = externvalue(0,
"weaponFireTime");
63 return spawnFunc(weaponDef);
69 int(
string) spawnFunc = externvalue(0,
"weaponClipSize");
70 return spawnFunc(weaponDef);
76 string(
string) spawnFunc = externvalue(0,
"weaponClass");
77 return spawnFunc(weaponDef);
83 bool(
string) spawnFunc = externvalue(0,
"isWeaponClipOnly");
84 return spawnFunc(weaponDef);
90 bool(
string) spawnFunc = externvalue(0,
"isWeaponDetonationTimed");
91 return spawnFunc(weaponDef);
string(string modelname, int frame, float frametime) spriteframe
bool isWeaponClipOnly(string weaponDef)
Definition: mapC_weapons.h:81
float weaponFireTime(string weaponDef)
Definition: mapC_weapons.h:60
bool weaponIsSemiAuto(string weaponDef)
Definition: mapC_weapons.h:46
string weaponType(string weaponDef)
Definition: mapC_weapons.h:25
bool isWeaponDetonationTimed(string weaponDef)
Definition: mapC_weapons.h:88
string weaponClass(string weaponDef)
Definition: mapC_weapons.h:74
int weaponClipSize(string weaponDef)
Definition: mapC_weapons.h:67
int weaponMaxAmmo(string weaponDef)
Definition: mapC_weapons.h:39
string weaponInventoryType(string weaponDef)
Definition: mapC_weapons.h:53
int weaponStartAmmo(string weaponDef)
Definition: mapC_weapons.h:32
float(float modidx, string framename) frameforname