Multiplayer game opponents, allies.
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Multiplayer game opponents, allies.
Computer controlled opponents are called "Bots". If a game supports them, they will be added with either bot_minClients #
in the server console, or with the addBot
command.
See also
|
| Info Tags |
| Info tags for bots used to identify objects.
|
|
| CVars |
| Console variable relating to multiplayer AI.
|
|
| Profiles |
| Different userinfo profiles for bot characters.
|
|
◆ _BotEntLog()
void _BotEntLog |
( |
string |
className, |
|
|
string |
functionName, |
|
|
float |
edictNum, |
|
|
string |
warnMessage |
|
) |
| |
◆ _BotLog()
void _BotLog |
( |
string |
functionName, |
|
|
string |
msg |
|
) |
| |
◆ Bot_AddQuick()
entity Bot_AddQuick |
( |
void |
| ) |
|
Adds a bot to the game with some basic info.
Returns the resulting entity. NULL if unavailable.
◆ Bot_RandomColormap()
void Bot_RandomColormap |
( |
NSBot |
target | ) |
|
Applies random custom colors to the given bot entity.
◆ BotLib_Init()
void BotLib_Init |
( |
void |
| ) |
|
◆ Route_SelectDestination()
vector Route_SelectDestination |
( |
NSBot |
target | ) |
|
◆ BotEntLog
Logs an bot specific entity class log message.
The console variable bot_developer
has to be 1
for them to be visible.
- Parameters
-
description(...) | contains a formatted string containing a description. |
◆ BotLog
Logs an bot system specific log message.
The console variable bot_developer
has to be 1
for them to be visible.
- Parameters
-
description(...) | contains a formatted string containing a description. |
◆ BOTROUTE_DESTINATION
#define BOTROUTE_DESTINATION -1 |
The desired target destination has been reached.
◆ BOTROUTE_END
Unloading of the route in progress.
◆ botpersonality_t
◆ botstate_t
◆ autocvar_bot_prefix
var string autocvar_bot_prefix = "" |
◆ autocvar_nav_linksize
var int autocvar_nav_linksize = 256 |
◆ autocvar_nav_radius
var int autocvar_nav_radius = 8 |