Nuclide
Software Development Kit for id Tech
NSDebris.h
Go to the documentation of this file.
1#ifdef CLIENT
3{
4public:
5 void NSDebris(void);
6
7 virtual void Touch(entity);
8 nonvirtual void SetImpactDecal(string);
9
10private:
11 string m_strImpactDecal;
12};
13#endif
Definition: NSDebris.h:3
void NSDebris(void)
Definition: NSDebris.qc:19
nonvirtual void SetImpactDecal(string)
Definition: NSDebris.qc:32
virtual void Touch(entity)
Called whenever we're touching another entity.
Definition: NSDebris.qc:25
This entity class represents physically-simulated entities.
Definition: NSPhysicsEntity.h:86
entity() spawn