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NSDebris.h
Go to the documentation of this file.
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/*
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* Copyright (c) 2023-2024 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifdef CLIENT
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class
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NSDebris
:
NSPhysicsEntity
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{
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public
:
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void
NSDebris
(
void
);
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virtual
void
Touch(entity);
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nonvirtual
void
SetImpactDecal(
string
);
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private
:
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string
m_strImpactDecal;
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};
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#endif
NSDebris
Definition:
NSDebris.h:20
NSPhysicsEntity
This entity class represents physically-simulated entities.
Definition:
NSPhysicsEntity.h:89
src
shared
NSDebris.h
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