This is the complete list of members for ncPlayer, including all inherited members.
| _ReceiveComplete(float, float) | ncPlayer | virtual |
| CalculateLean(vector) | ncPlayer | virtual |
| CanCrouch(void) | ncPlayer | virtual |
| CanLean(void) | ncPlayer | virtual |
| CanPickupEntity(ncEntity toPickUp, float massLimit, float sizeLimit) | ncPlayer | virtual |
| CanPickupEntity(ncEntity, float, float) | ncPlayer | virtual |
| CanProne(void) | ncPlayer | virtual |
| CanSprint(void) | ncPlayer | virtual |
| ClientInputFrame(void) | ncPlayer | virtual |
| Damage(entity, entity, ncDict, float, vector, vector) | ncPlayer | virtual |
| Death(entity, entity, int, vector, vector, int) | ncPlayer | virtual |
| EvaluateEntity(void) | ncPlayer | virtual |
| Footsteps_Update(void) | ncPlayer | virtual |
| Input(entity, string, string) | ncPlayer | virtual |
| InputUse_Down(void) | ncPlayer | virtual |
| InputUse_Up(void) | ncPlayer | virtual |
| IsDead(void) | ncPlayer | virtual |
| IsFakeSpectator(void) | ncPlayer | virtual |
| IsPlayer(void) | ncPlayer | virtual |
| IsRealSpectator(void) | ncPlayer | virtual |
| MakePlayer(void) | ncPlayer | virtual |
| MakeSpectator(void) | ncPlayer | virtual |
| MakeTempSpectator(void) | ncPlayer | virtual |
| ncPlayer(void) | ncPlayer | |
| OnRemoveEntity(void) | ncPlayer | virtual |
| OptimiseChangedFlags(entity, float) | ncPlayer | virtual |
| Physics_CheckJump(float) | ncPlayer | virtual |
| Physics_Crouch(void) | ncPlayer | virtual |
| Physics_Fall(float) | ncPlayer | virtual |
| Physics_InputPostMove(void) | ncPlayer | virtual |
| Physics_InputPreMove(void) | ncPlayer | virtual |
| Physics_InputSprint(void) | ncPlayer | virtual |
| Physics_Jump(void) | ncPlayer | virtual |
| Physics_MaxSpeed(void) | ncPlayer | virtual |
| Physics_Prone(void) | ncPlayer | virtual |
| Physics_Run(void) | ncPlayer | virtual |
| Physics_SetViewParms(void) | ncPlayer | virtual |
| Physics_WaterJump(void) | ncPlayer | virtual |
| Physics_WaterMove(void) | ncPlayer | virtual |
| PickupEntity(ncEntity) | ncPlayer | |
| PlayGesture(float gestureAnim, float overrideTime) | ncPlayer | virtual |
| postdraw(void) | ncPlayer | virtual |
| PostFrame(void) | ncPlayer | virtual |
| PredictPostFrame(void) | ncPlayer | virtual |
| PredictPreFrame(void) | ncPlayer | virtual |
| predraw(void) | ncPlayer | virtual |
| PreFrame(void) | ncPlayer | virtual |
| ProcessInput(void) | ncPlayer | virtual |
| ReceiveEntity(float, float) | ncPlayer | virtual |
| Respawn(void) | ncPlayer | virtual |
| Restore(string, string) | ncPlayer | virtual |
| Save(float) | ncPlayer | virtual |
| SendEntity(entity, float) | ncPlayer | virtual |
| ServerInputFrame(void) | ncPlayer | virtual |
| SharedInputFrame(void) | ncPlayer | virtual |
| Spawned(void) | ncPlayer | virtual |
| UpdateAliveCam(void) | ncPlayer | virtual |
| UpdatePlayerAnimation(float) | ncPlayer | virtual |
| UpdatePlayerAttachments(bool) | ncPlayer | virtual |
| UpdatePlayerJaw(float) | ncPlayer | virtual |
| WeaponAnimTime(void) | ncPlayer | |