Nuclide
Software Development Kit for id Technology (BETA)
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ncPlayer Member List

This is the complete list of members for ncPlayer, including all inherited members.

_ReceiveComplete(float, float)ncPlayervirtual
_UpdatePMoveVars(void)ncPlayer
CalculateLean(vector)ncPlayervirtual
CanCrouch(void)ncPlayervirtual
CanLean(void)ncPlayervirtual
CanPickupEntity(ncEntity toPickUp, float massLimit, float sizeLimit)ncPlayervirtual
CanPickupEntity(ncEntity, float, float)ncPlayervirtual
CanProne(void)ncPlayervirtual
CanSprint(void)ncPlayervirtual
ClientInputFrame(void)ncPlayervirtual
Damage(entity, entity, ncDict, float, vector, vector)ncPlayervirtual
Death(entity, entity, int, vector, vector, int)ncPlayervirtual
EvaluateEntity(void)ncPlayervirtual
Footsteps_Update(void)ncPlayervirtual
Input(entity, string, string)ncPlayervirtual
InputUse_Down(void)ncPlayervirtual
InputUse_Up(void)ncPlayervirtual
IsDead(void)ncPlayervirtual
IsFakeSpectator(void)ncPlayervirtual
IsPlayer(void)ncPlayervirtual
IsRealSpectator(void)ncPlayervirtual
MakePlayer(void)ncPlayervirtual
MakeSpectator(void)ncPlayervirtual
MakeTempSpectator(void)ncPlayervirtual
ncPlayer(void)ncPlayer
OnRemoveEntity(void)ncPlayervirtual
OptimiseChangedFlags(entity, float)ncPlayervirtual
Physics_CheckJump(float)ncPlayervirtual
Physics_Crouch(void)ncPlayervirtual
Physics_Fall(float)ncPlayervirtual
Physics_InputPostMove(void)ncPlayervirtual
Physics_InputPreMove(void)ncPlayervirtual
Physics_Jump(void)ncPlayervirtual
Physics_MaxSpeed(void)ncPlayervirtual
Physics_Prone(void)ncPlayervirtual
Physics_Run(void)ncPlayervirtual
Physics_SetViewParms(void)ncPlayervirtual
Physics_WaterJump(void)ncPlayervirtual
Physics_WaterMove(void)ncPlayervirtual
PickupEntity(ncEntity)ncPlayer
postdraw(void)ncPlayervirtual
PostFrame(void)ncPlayervirtual
PredictPostFrame(void)ncPlayervirtual
PredictPreFrame(void)ncPlayervirtual
predraw(void)ncPlayervirtual
PreFrame(void)ncPlayervirtual
ProcessInput(void)ncPlayervirtual
ReceiveEntity(float, float)ncPlayervirtual
Respawn(void)ncPlayervirtual
Restore(string, string)ncPlayervirtual
Save(float)ncPlayervirtual
SendEntity(entity, float)ncPlayervirtual
ServerInputFrame(void)ncPlayervirtual
SharedInputFrame(void)ncPlayervirtual
Spawned(void)ncPlayervirtual
UpdateAliveCam(void)ncPlayervirtual
UpdatePlayerAnimation(float)ncPlayervirtual
UpdatePlayerAttachments(bool)ncPlayervirtual
UpdatePlayerJaw(float)ncPlayervirtual
VehicleRelink(void)ncPlayervirtual