This is the complete list of members for ncPlayer, including all inherited members.
_ReceiveComplete(float, float) | ncPlayer | virtual |
_UpdatePMoveVars(void) | ncPlayer | |
CalculateLean(vector) | ncPlayer | virtual |
CanCrouch(void) | ncPlayer | virtual |
CanLean(void) | ncPlayer | virtual |
CanPickupEntity(ncEntity toPickUp, float massLimit, float sizeLimit) | ncPlayer | virtual |
CanPickupEntity(ncEntity, float, float) | ncPlayer | virtual |
CanProne(void) | ncPlayer | virtual |
CanSprint(void) | ncPlayer | virtual |
ClientInputFrame(void) | ncPlayer | virtual |
Damage(entity, entity, ncDict, float, vector, vector) | ncPlayer | virtual |
Death(entity, entity, int, vector, vector, int) | ncPlayer | virtual |
EvaluateEntity(void) | ncPlayer | virtual |
Footsteps_Update(void) | ncPlayer | virtual |
Input(entity, string, string) | ncPlayer | virtual |
InputUse_Down(void) | ncPlayer | virtual |
InputUse_Up(void) | ncPlayer | virtual |
IsDead(void) | ncPlayer | virtual |
IsFakeSpectator(void) | ncPlayer | virtual |
IsPlayer(void) | ncPlayer | virtual |
IsRealSpectator(void) | ncPlayer | virtual |
MakePlayer(void) | ncPlayer | virtual |
MakeSpectator(void) | ncPlayer | virtual |
MakeTempSpectator(void) | ncPlayer | virtual |
ncPlayer(void) | ncPlayer | |
OnRemoveEntity(void) | ncPlayer | virtual |
OptimiseChangedFlags(entity, float) | ncPlayer | virtual |
Physics_CheckJump(float) | ncPlayer | virtual |
Physics_Crouch(void) | ncPlayer | virtual |
Physics_Fall(float) | ncPlayer | virtual |
Physics_InputPostMove(void) | ncPlayer | virtual |
Physics_InputPreMove(void) | ncPlayer | virtual |
Physics_Jump(void) | ncPlayer | virtual |
Physics_MaxSpeed(void) | ncPlayer | virtual |
Physics_Prone(void) | ncPlayer | virtual |
Physics_Run(void) | ncPlayer | virtual |
Physics_SetViewParms(void) | ncPlayer | virtual |
Physics_WaterJump(void) | ncPlayer | virtual |
Physics_WaterMove(void) | ncPlayer | virtual |
PickupEntity(ncEntity) | ncPlayer | |
postdraw(void) | ncPlayer | virtual |
PostFrame(void) | ncPlayer | virtual |
PredictPostFrame(void) | ncPlayer | virtual |
PredictPreFrame(void) | ncPlayer | virtual |
predraw(void) | ncPlayer | virtual |
PreFrame(void) | ncPlayer | virtual |
ProcessInput(void) | ncPlayer | virtual |
ReceiveEntity(float, float) | ncPlayer | virtual |
Respawn(void) | ncPlayer | virtual |
Restore(string, string) | ncPlayer | virtual |
Save(float) | ncPlayer | virtual |
SendEntity(entity, float) | ncPlayer | virtual |
ServerInputFrame(void) | ncPlayer | virtual |
SharedInputFrame(void) | ncPlayer | virtual |
Spawned(void) | ncPlayer | virtual |
UpdateAliveCam(void) | ncPlayer | virtual |
UpdatePlayerAnimation(float) | ncPlayer | virtual |
UpdatePlayerAttachments(bool) | ncPlayer | virtual |
UpdatePlayerJaw(float) | ncPlayer | virtual |
VehicleRelink(void) | ncPlayer | virtual |