This is the complete list of members for ncActor, including all inherited members.
AddedItemCallback(ncItem) | ncActor | virtual |
AddItem(ncItem) | ncActor | |
CanCrouch(void) | ncActor | virtual |
CanCrouch(void) | ncActor | virtual |
CanLean(void) | ncActor | virtual |
CanProne(void) | ncActor | virtual |
CanSprint(void) | ncActor | virtual |
ChasePath(string startPath) | ncActor | virtual |
CheckRoute(void) | ncActor | virtual |
CheckRoute_Path(void) | ncActor | virtual |
DebugDraw(void) | ncActor | virtual |
GetBackSpeed(void) | ncActor | virtual |
GetCurrentWeapon(void) | ncActor | |
GetForwardSpeed(void) | ncActor | virtual |
GetLastWeapon(void) | ncActor | |
GetMoveSpeedScale(void) | ncActor | |
GetNextWeapon(void) | ncActor | |
GetPreviousWeapon(void) | ncActor | |
GetReserveAmmo(int) | ncActor | |
GetRouteDirection(void) | ncActor | |
GetRouteMovevalues(void) | ncActor | |
GetSideSpeed(void) | ncActor | virtual |
GetStamina(void) | ncActor | |
GiveAmmo(int, int) | ncActor | |
GiveItem(string) | ncActor | |
HasAmmo(int, int) | ncActor | |
HasExactItem(ncItem) | ncActor | |
HasItem(string) | ncActor | |
Input(entity, string, string) | ncActor | virtual |
IsCrouching(void) | ncActor | |
IsLeaning(void) | ncActor | |
IsPerforming(void) | ncActor | |
IsProne(void) | ncActor | |
IsSprinting(void) | ncActor | |
IsStanding(void) | ncActor | |
LaunchProjectile(string, bool, float) | ncActor | |
MaxAmmo(int) | ncActor | |
ncActor(void) | ncActor | |
PerformSchedule(string) | ncActor | |
Physics_Run(void) | ncActor | virtual |
PlantCharge(string) | ncActor | |
RemoveAllItems(bool) | ncActor | |
RemoveAllWeapons(void) | ncActor | |
RemoveItem(string) | ncActor | |
Restore(string, string) | ncActor | virtual |
RestoreComplete(void) | ncActor | virtual |
RouteClear(void) | ncActor | virtual |
RouteEnded(void) | ncActor | virtual |
RouteToPosition(vector) | ncActor | virtual |
RouteToPositionDenyFlags(vector, int) | ncActor | virtual |
Save(float) | ncActor | virtual |
SelectNewSchedule(void) | ncActor | virtual |
SetMoveSpeedScale(float) | ncActor | |
SortWeaponChain(void) | ncActor | virtual |
Spawned(void) | ncActor | virtual |
SpawnKey(string, string) | ncActor | virtual |
SwitchToBestWeapon(bool) | ncActor | |
SwitchToExactWeapon(ncWeapon) | ncActor | |
SwitchToWeapon(string) | ncActor | |
UseAmmo(int, int) | ncActor | |