Nuclide
Software Development Kit for id Technology (BETA)
ncActor Member List

This is the complete list of members for ncActor, including all inherited members.

__FiredWeapon(string, string)ncActor
AddedItemCallback(ncItem)ncActorvirtual
AddItem(ncItem)ncActor
CancelSchedule(void)ncActor
CanCrouch(void)ncActorvirtual
CanCrouch(void)ncActorvirtual
CanLean(void)ncActorvirtual
CanProne(void)ncActorvirtual
CanSprint(void)ncActorvirtual
ChasePath(string startPath)ncActorvirtual
CheckRouteProgression(void)ncActorvirtual
CheckRouteProgression_Path(void)ncActorvirtual
DebugDraw(void)ncActorvirtual
Event_DrawWeapon(void)ncActorvirtual
Event_FireWeapon(void)ncActorvirtual
Event_HolsterWeapon(void)ncActorvirtual
Event_ReloadWeapon(void)ncActorvirtual
Event_ReloadWeaponEnd(void)ncActorvirtual
Event_ReloadWeaponStart(void)ncActorvirtual
FiredWeapon(string, string)ncActorvirtual
GetBackSpeed(void)ncActorvirtual
GetCurrentWeapon(void)ncActor
GetForwardSpeed(void)ncActorvirtual
GetItem(string)ncActor
GetLastWeapon(void)ncActor
GetMoveSpeedScale(void)ncActor
GetNextWeapon(void)ncActor
GetPreviousWeapon(void)ncActor
GetReserveAmmo(int)ncActor
GetRouteDirection(void)ncActor
GetRouteMovevalues(void)ncActor
GetSideSpeed(void)ncActorvirtual
GetStamina(void)ncActor
GiveAmmo(int, int)ncActor
GiveExactItem(ncItem)ncActor
GiveItem(string)ncActor
HasAmmo(int, int)ncActor
HasExactItem(ncItem)ncActor
HasItem(string)ncActor
Input(entity, string, string)ncActorvirtual
IsCrouching(void)ncActor
IsLeaning(void)ncActor
IsPerforming(void)ncActor
IsProne(void)ncActor
IsSprinting(void)ncActor
IsStanding(void)ncActor
LaunchProjectile(string, bool, float)ncActor
MakeCorpse(float deathSequence)ncActor
MaxAmmo(int)ncActor
MessageSchedule(string)ncActor
ncActor(void)ncActor
PathCurrentNode(void)ncActor
PathDestination(void)ncActor
PathNodeCount(void)ncActor
PerformSchedule(string)ncActor
Physics_Run(void)ncActorvirtual
PlantCharge(string)ncActor
ReceiveEvent(float eventID)ncActorvirtual
ReloadCachedAttributes(void)ncActorvirtual
RemoveAllItems(bool)ncActor
RemoveAllWeapons(void)ncActor
RemoveItem(string)ncActor
Restore(string, string)ncActorvirtual
RestoreComplete(void)ncActorvirtual
RouteClear(void)ncActorvirtual
RouteEnded(void)ncActorvirtual
RouteToPosition(vector)ncActorvirtual
RouteToPositionDenyFlags(vector, int)ncActorvirtual
Save(float)ncActorvirtual
SelectNewSchedule(void)ncActorvirtual
SetMoveSpeedScale(float)ncActor
SortWeaponChain(void)ncActorvirtual
Spawned(void)ncActorvirtual
SpawnKey(string, string)ncActorvirtual
SwitchToBestWeapon(bool)ncActor
SwitchToExactWeapon(ncWeapon)ncActor
SwitchToWeapon(string)ncActor
ThinkSchedules(void)ncActor
UseAmmo(int, int)ncActor