Nuclide
Software Development Kit for id Technology
NSClientPlayer Member List

This is the complete list of members for NSClientPlayer, including all inherited members.

_ReceiveComplete(float, float)NSClientPlayervirtual
_UpdatePMoveVars(void)NSClientPlayer
CalculateLean(vector)NSClientPlayervirtual
CanCrouch(void)NSClientPlayervirtual
CanLean(void)NSClientPlayervirtual
CanPickupEntity(NSEntity, float, float)NSClientPlayervirtual
CanProne(void)NSClientPlayervirtual
CanSprint(void)NSClientPlayervirtual
ClientInputFrame(void)NSClientPlayervirtual
Damage(entity, entity, NSDict, float, vector, vector)NSClientPlayervirtual
Death(entity, entity, int, vector, vector, int)NSClientPlayervirtual
EvaluateEntity(void)NSClientPlayervirtual
Footsteps_Update(void)NSClientPlayervirtual
Input(entity, string, string)NSClientPlayervirtual
InputUse_Down(void)NSClientPlayervirtual
InputUse_Up(void)NSClientPlayervirtual
IsDead(void)NSClientPlayervirtual
IsFakeSpectator(void)NSClientPlayervirtual
IsPlayer(void)NSClientPlayervirtual
IsRealSpectator(void)NSClientPlayervirtual
MakePlayer(void)NSClientPlayervirtual
MakeSpectator(void)NSClientPlayervirtual
MakeTempSpectator(void)NSClientPlayervirtual
NSClientPlayer(void)NSClientPlayer
OnRemoveEntity(void)NSClientPlayervirtual
OptimiseChangedFlags(entity, float)NSClientPlayervirtual
Physics_CheckJump(float)NSClientPlayervirtual
Physics_Crouch(void)NSClientPlayervirtual
Physics_Fall(float)NSClientPlayervirtual
Physics_InputPostMove(void)NSClientPlayervirtual
Physics_InputPreMove(void)NSClientPlayervirtual
Physics_Jump(void)NSClientPlayervirtual
Physics_MaxSpeed(void)NSClientPlayervirtual
Physics_Prone(void)NSClientPlayervirtual
Physics_Run(void)NSClientPlayervirtual
Physics_SetViewParms(void)NSClientPlayervirtual
Physics_WaterJump(void)NSClientPlayervirtual
Physics_WaterMove(void)NSClientPlayervirtual
PickupEntity(NSEntity)NSClientPlayer
postdraw(void)NSClientPlayervirtual
PostFrame(void)NSClientPlayervirtual
PredictPostFrame(void)NSClientPlayervirtual
PredictPreFrame(void)NSClientPlayervirtual
predraw(void)NSClientPlayervirtual
PreFrame(void)NSClientPlayervirtual
ProcessInput(void)NSClientPlayervirtual
ReceiveEntity(float, float)NSClientPlayervirtual
Respawn(void)NSClientPlayervirtual
Restore(string, string)NSClientPlayervirtual
Save(float)NSClientPlayervirtual
SendEntity(entity, float)NSClientPlayervirtual
ServerInputFrame(void)NSClientPlayervirtual
SharedInputFrame(void)NSClientPlayervirtual
Spawned(void)NSClientPlayervirtual
UpdateAliveCam(void)NSClientPlayervirtual
UpdatePlayerAnimation(float)NSClientPlayervirtual
UpdatePlayerAttachments(bool)NSClientPlayervirtual
UpdatePlayerJaw(float)NSClientPlayervirtual
VehicleRelink(void)NSClientPlayervirtual