This is the complete list of members for NSClientPlayer, including all inherited members.
CalculateLean(vector) | NSClientPlayer | virtual |
CanCrouch(void) | NSClientPlayer | virtual |
CanLean(void) | NSClientPlayer | virtual |
CanProne(void) | NSClientPlayer | virtual |
CanSprint(void) | NSClientPlayer | virtual |
ClientInputFrame(void) | NSClientPlayer | virtual |
Damage(entity, entity, NSDict, float, vector, vector) | NSClientPlayer | virtual |
Death(entity, entity, int, vector, int) | NSClientPlayer | virtual |
EvaluateEntity(void) | NSClientPlayer | virtual |
Footsteps_Update(void) | NSClientPlayer | virtual |
InputUse_Down(void) | NSClientPlayer | virtual |
InputUse_Up(void) | NSClientPlayer | virtual |
IsDead(void) | NSClientPlayer | virtual |
IsFakeSpectator(void) | NSClientPlayer | virtual |
IsPlayer(void) | NSClientPlayer | virtual |
IsRealSpectator(void) | NSClientPlayer | virtual |
MakePlayer(void) | NSClientPlayer | virtual |
MakeSpectator(void) | NSClientPlayer | virtual |
MakeTempSpectator(void) | NSClientPlayer | virtual |
NSClientPlayer(void) | NSClientPlayer | |
OnRemoveEntity(void) | NSClientPlayer | virtual |
OptimiseChangedFlags(entity, float) | NSClientPlayer | virtual |
Physics_CheckJump(float) | NSClientPlayer | virtual |
Physics_Crouch(void) | NSClientPlayer | virtual |
Physics_Fall(float) | NSClientPlayer | virtual |
Physics_InputPostMove(void) | NSClientPlayer | virtual |
Physics_InputPreMove(void) | NSClientPlayer | virtual |
Physics_Jump(void) | NSClientPlayer | virtual |
Physics_MaxSpeed(void) | NSClientPlayer | virtual |
Physics_Prone(void) | NSClientPlayer | virtual |
Physics_Run(void) | NSClientPlayer | virtual |
Physics_SetViewParms(void) | NSClientPlayer | virtual |
Physics_WaterJump(void) | NSClientPlayer | virtual |
Physics_WaterMove(void) | NSClientPlayer | virtual |
postdraw(void) | NSClientPlayer | virtual |
PostFrame(void) | NSClientPlayer | virtual |
PredictPostFrame(void) | NSClientPlayer | virtual |
PredictPreFrame(void) | NSClientPlayer | virtual |
predraw(void) | NSClientPlayer | virtual |
PreFrame(void) | NSClientPlayer | virtual |
ProcessInput(void) | NSClientPlayer | virtual |
ReceiveEntity(float, float) | NSClientPlayer | virtual |
Respawn(void) | NSClientPlayer | virtual |
Restore(string, string) | NSClientPlayer | virtual |
Save(float) | NSClientPlayer | virtual |
SendEntity(entity, float) | NSClientPlayer | virtual |
ServerInputFrame(void) | NSClientPlayer | virtual |
SharedInputFrame(void) | NSClientPlayer | virtual |
UpdateAliveCam(void) | NSClientPlayer | virtual |
UpdatePlayerAnimation(float) | NSClientPlayer | virtual |
UpdatePlayerAttachments(bool) | NSClientPlayer | virtual |
UpdatePlayerJaw(float) | NSClientPlayer | virtual |
VehicleRelink(void) | NSClientPlayer | virtual |