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Nuclide
Software Development Kit for id Technology (BETA)
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Displays text messages on screen with different effects. More...
Displays text messages on screen with different effects.
Functions | |
| void | GameText_Draw (void) |
| Used by Nuclide to draw all active text channels to the screen. | |
| void | GameMessage_Setup (string strMessage, int iChannel) |
| Places a message within a specified channel. | |
| void | GameText_Parse (void) |
| Used by Nuclide to parse a message delivered by the game_text entity. | |
| void | GameMessage_Parse (void) |
| Used by Nuclide to parse a message delivered by the env_message entity. | |
| void GameMessage_Parse | ( | void | ) |
Used by Nuclide to parse a message delivered by the env_message entity.
| void GameMessage_Setup | ( | string | strMessage, |
| int | iChannel ) |
Places a message within a specified channel.
We look up a message within our titles.txt file and copy its parameters and string contents into a text channel.
We have 6 channels in total.
| strMessage | is the message we'll look up. |
| iChannel | is the channel it will be stored in. |
| void GameText_Draw | ( | void | ) |
Used by Nuclide to draw all active text channels to the screen.