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Nuclide
Software Development Kit for id Technology (BETA)
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This is the complete list of members for ncSound, including all inherited members.
| CreateAmbientSound(vector worldPosition, string sampleFX, float maxRadius, optional float minRadius=0) | ncSound | |
| DisableReverb(void) | ncSound | |
| EnableReverb(void) | ncSound | |
| EvaluateEntity(void) | ncSound | virtual |
| ForceLoop(bool) | ncSound | |
| MakeDirectional(void) | ncSound | |
| MakeOmniDirectional(void) | ncSound | |
| ncSound(void) | ncSound | |
| OnRemoveEntity(void) | ncSound | virtual |
| Play(void) | ncSound | |
| ReceiveEntity(float, float) | ncSound | virtual |
| Respawn(void) | ncSound | virtual |
| SendEntity(entity, float) | ncSound | virtual |
| SetPitch(float) | ncSound | |
| SetRadius(float) | ncSound | |
| SetSample(string) | ncSound | |
| SetSoundOffset(float) | ncSound | |
| SetVolume(float) | ncSound | |
| Spawned(void) | ncSound | virtual |