{
WEAPONFL_CHANGED_MODELINDEX,
WEAPONFL_CHANGED_ORIGIN,
WEAPONFL_CHANGED_ANGLES,
WEAPONFL_CHANGED_VELOCITY,
WEAPONFL_CHANGED_ANGULARVELOCITY,
WEAPONFL_CHANGED_SIZE,
WEAPONFL_CHANGED_FLAGS,
WEAPONFL_CHANGED_SOLID,
WEAPONFL_CHANGED_FRAME,
WEAPONFL_CHANGED_SKIN,
WEAPONFL_CHANGED_MOVETYPE,
WEAPONFL_CHANGED_EFFECTS,
WEAPONFL_CHANGED_BODY,
WEAPONFL_CHANGED_SCALE,
WEAPONFL_CHANGED_ENTITYDEF,
WEAPONFL_CHANGED_CLIP,
WEAPONFL_CHANGED_CHAIN,
WEAPONFL_CHANGED_STATE,
WEAPONFL_CHANGED_NEXTWEAPON,
WEAPONFL_CHANGED_PREVWEAPON,
} nsweapon_changed_t