Nuclide
Software Development Kit for id Technology (BETA)
bodyque.h
1/*
2 * Copyright (c) 2016-2024 Vera Visions LLC.
3 *
4 * Permission to use, copy, modify, and distribute this software for any
5 * purpose with or without fee is hereby granted, provided that the above
6 * copyright notice and this permission notice appear in all copies.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
9 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
10 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
11 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
12 * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
13 * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
14 * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
15*/
16
28#ifdef SERVER
30void BodyQue_Init(void);
31
33entity BodyQue_Spawn(ncActor pl, float anim);
34#endif
35 // end of bodyque
This entity class represents an object with choreographed/free-form movement.
Definition: Actor.h:90
void BodyQue_Init(void)
Initializes the BodyQue.
Definition: bodyque.qc:26
entity BodyQue_Spawn(ncActor pl, float anim)
Dispatches a copy of the target actor into the BodyQue.
Definition: bodyque.qc:73