Nuclide
Software Development Kit for id Technology (BETA)
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bodyque.h
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/*
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* Copyright (c) 2016-2024 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifdef SERVER
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void
BodyQue_Init
(
void
);
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entity
BodyQue_Spawn
(
ncActor
pl,
float
anim);
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#endif
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// end of bodyque
ncActor
This entity class represents an object with choreographed/free-form movement.
Definition:
Actor.h:90
BodyQue_Init
void BodyQue_Init(void)
Initializes the BodyQue.
Definition:
bodyque.qc:26
BodyQue_Spawn
entity BodyQue_Spawn(ncActor pl, float anim)
Dispatches a copy of the target actor into the BodyQue.
Definition:
bodyque.qc:73
src
shared
bodyque.h
2009-2025 (C) Nuclide is a project by
Vera Visions, L.L.C.
and is available under the
ISC License
.