Nuclide
Software Development Kit for id Tech
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Go to the source code of this file.
Enumerations | |
enum | bodyType_t { BODY_DEFAULT , BODY_HEAD , BODY_CHEST , BODY_STOMACH , BODY_ARMLEFT , BODY_ARMRIGHT , BODY_LEGLEFT , BODY_LEGRIGHT } |
Hitmesh types that models can support. More... | |
enum bodyType_t |
Hitmesh types that models can support.
You can figure those out on any model as long as you cast a traceline with the MOVE_HITMODEL flag. The result will be stored inside the global trace_surface_id
.