Nuclide
Software Development Kit for id Tech
|
Functions | |
int | Weapon_GetCount (void) |
int | Weapon_GetBitID (int i) |
void | Weapons_PickupNotify (NSClientPlayer pl, int w) |
void | Weapons_RefreshAmmo (NSClientPlayer pl) |
void | Weapons_SwitchBest (NSClientPlayer pl, optional float skip=0) |
int | Weapons_AddItem (NSClientPlayer pl, int w, int startammo) |
int | Weapons_AddItemSilent (NSClientPlayer pl, int w, int startammo) |
void | Weapons_RemoveItem (NSClientPlayer pl, int w) |
void | Weapons_InitItem (int w) |
void | Weapons_ReloadWeapon (NSClientPlayer pl,.int mag,.int ammo, int max) |
void | Weapon_DropCurrentWeapon (NSClientPlayer pl) |
void | CSEv_DropWeapon (void) |
void | CSEv_PlayerSwitchWeapon_i (int w) |
Variables | |
var int | autocvar_sv_forceweapondraw = TRUE |
void Weapon_DropCurrentWeapon | ( | NSClientPlayer | pl | ) |
int Weapons_AddItem | ( | NSClientPlayer | pl, |
int | w, | ||
int | startammo | ||
) |
int Weapons_AddItemSilent | ( | NSClientPlayer | pl, |
int | w, | ||
int | startammo | ||
) |
void Weapons_PickupNotify | ( | NSClientPlayer | pl, |
int | w | ||
) |
void Weapons_RefreshAmmo | ( | NSClientPlayer | pl | ) |
void Weapons_ReloadWeapon | ( | NSClientPlayer | pl, |
.int | mag, | ||
.int | ammo, | ||
int | max | ||
) |
void Weapons_RemoveItem | ( | NSClientPlayer | pl, |
int | w | ||
) |
void Weapons_SwitchBest | ( | NSClientPlayer | pl, |
optional float | skip = 0 |
||
) |