This is the complete list of members for NSEntity, including all inherited members.
AddAngularVelocity(vector) | NSEntity | |
AddEffects(effects_t) | NSEntity | |
AddFlags(float) | NSEntity | |
AddVelocity(vector) | NSEntity | |
AddVFlags(float) | NSEntity | |
AttackByDef(string, bool) | NSEntity | virtual |
CanSpawn(bool clientSide) | NSEntity | virtual |
ClearAngles(void) | NSEntity | |
ClearParent(void) | NSEntity | |
ClearVelocity(void) | NSEntity | |
CreatedByMap(void) | NSEntity | |
DebugDraw(void) | NSEntity | virtual |
DisablePlayerCollision(void) | NSEntity | |
Disappear(void) | NSEntity | |
DistanceFromYaw(vector) | NSEntity | |
DropToFloor(void) | NSEntity | |
EnablePlayerCollision(void) | NSEntity | |
EntIndex(void) | NSEntity | |
EvaluateEntity(void) | NSEntity | virtual |
Event_SpawnDefRelative(string, float, float, float) | NSEntity | |
ForceNetworkUpdate(void) | NSEntity | |
GetAbsoluteMaxs(void) | NSEntity | |
GetAbsoluteMins(void) | NSEntity | |
GetAngles(void) | NSEntity | |
GetAngularVelocity(void) | NSEntity | |
GetEffects(void) | NSEntity | |
GetEyePos(void) | NSEntity | |
GetFlags(void) | NSEntity | |
GetForward(void) | NSEntity | |
GetFrame(void) | NSEntity | |
GetGravity(void) | NSEntity | |
GetGroundEntity(void) | NSEntity | |
GetMaxs(void) | NSEntity | |
GetMins(void) | NSEntity | |
GetModel(void) | NSEntity | |
GetModelindex(void) | NSEntity | |
GetMovetype(void) | NSEntity | |
GetNearbySpot(void) | NSEntity | |
GetNextThinkTime(void) | NSEntity | |
GetOrigin(void) | NSEntity | |
GetOwner(void) | NSEntity | |
GetParent(void) | NSEntity | |
GetRealMaxs(void) | NSEntity | |
GetRealMins(void) | NSEntity | |
GetRight(void) | NSEntity | |
GetScale(void) | NSEntity | |
GetSharedID(void) | NSEntity | |
GetSize(void) | NSEntity | |
GetSkin(void) | NSEntity | |
GetSolid(void) | NSEntity | |
GetSpawnAge(void) | NSEntity | |
GetSpawnTime(void) | NSEntity | |
GetUp(void) | NSEntity | |
GetVelocity(void) | NSEntity | |
GetVFlags(void) | NSEntity | |
GetViewAngle(void) | NSEntity | |
HandleThink(void) | NSEntity | |
HasFlags(float) | NSEntity | |
HasModel(void) | NSEntity | |
HasSpawnFlags(float) | NSEntity | |
HasVFlags(float) | NSEntity | |
HeldByPlayer(void) | NSEntity | |
Hide(void) | NSEntity | |
Input(entity, string, string) | NSEntity | virtual |
IntersectsWith(entity) | NSEntity | |
IsBrush(void) | NSEntity | |
IsFacing(entity) | NSEntity | |
IsFacingPosition(vector) | NSEntity | |
IsHidden(void) | NSEntity | |
IsOnGround(void) | NSEntity | |
IsSolid(void) | NSEntity | |
IsThinking(void) | NSEntity | |
MakeStatic(void) | NSEntity | virtual |
NearestWallPointForRadius(float) | NSEntity | |
NSEntity(void) | NSEntity | |
ParentUpdate(void) | NSEntity | virtual |
postdraw(void) | NSEntity | virtual |
predraw(void) | NSEntity | virtual |
ReceiveEntity(float, float) | NSEntity | virtual |
ReceiveEvent(float) | NSEntity | virtual |
ReleaseThink(void) | NSEntity | |
Relink(void) | NSEntity | |
RemoveEffects(effects_t) | NSEntity | |
RemoveFlags(float) | NSEntity | |
RemoveVFlags(float) | NSEntity | |
RendererRestarted(void) | NSEntity | virtual |
Respawn(void) | NSEntity | virtual |
Restore(string, string) | NSEntity | virtual |
RestoreAngles(void) | NSEntity | |
Save(float) | NSEntity | virtual |
ScheduleThink(void(void), float) | NSEntity | |
SendEntity(entity, float) | NSEntity | virtual |
SetAngles(vector) | NSEntity | |
SetAngularVelocity(vector) | NSEntity | |
SetBotTag(botInfo_t) | NSEntity | |
SetEffects(float) | NSEntity | |
SetEyePos(vector) | NSEntity | |
SetFrame(float) | NSEntity | |
SetGravity(float) | NSEntity | |
SetModel(string) | NSEntity | virtual |
SetModelindex(float) | NSEntity | |
SetMovetype(float) | NSEntity | |
SetNextThink(float) | NSEntity | |
SetOrigin(vector) | NSEntity | |
SetOriginUnstick(vector) | NSEntity | |
SetOwner(entity) | NSEntity | |
SetParent(string) | NSEntity | |
SetParentAttachment(string) | NSEntity | |
SetScale(float) | NSEntity | |
SetSendFlags(float) | NSEntity | |
SetSize(vector, vector) | NSEntity | |
SetSkin(float) | NSEntity | |
SetSolid(float) | NSEntity | |
SetThink(void()) | NSEntity | |
SetTouch(void()) | NSEntity | |
SetVelocity(vector) | NSEntity | |
Show(void) | NSEntity | |
Spawn(void) | NSEntity | |
Spawned(void) | NSEntity | virtual |
SpawnKey(string, string) | NSEntity | virtual |
StartSound(string, float, float, bool) | NSEntity | |
StartSoundDef(string, float, bool) | NSEntity | |
StopSound(float, bool) | NSEntity | |
ThinkBusy(float) | NSEntity | |
Transport(vector, vector) | NSEntity | |
TurnTo(float) | NSEntity | |
TurnToPos(vector) | NSEntity | |
UpdateBounds(void) | NSEntity | |
UseBy(entity) | NSEntity | |
Visible(entity) | NSEntity | |
VisibleVec(vector) | NSEntity | |
WaterLevel(void) | NSEntity | |
WithinBounds(entity) | NSEntity | |
WorldSpaceCenter(void) | NSEntity | |