Nuclide
Software Development Kit for id Technology
NSEntity Member List

This is the complete list of members for NSEntity, including all inherited members.

AddAngularVelocity(vector)NSEntity
AddEffects(effects_t)NSEntity
AddFlags(float)NSEntity
AddVelocity(vector)NSEntity
AddVFlags(float)NSEntity
AttackByDef(string, bool)NSEntityvirtual
CanSpawn(bool clientSide)NSEntityvirtual
ClearAngles(void)NSEntity
ClearParent(void)NSEntity
ClearVelocity(void)NSEntity
CreatedByMap(void)NSEntity
DebugDraw(void)NSEntityvirtual
DisablePlayerCollision(void)NSEntity
Disappear(void)NSEntity
DistanceFromYaw(vector)NSEntity
DropToFloor(void)NSEntity
EnablePlayerCollision(void)NSEntity
EntIndex(void)NSEntity
EvaluateEntity(void)NSEntityvirtual
Event_SpawnDefRelative(string, float, float, float)NSEntity
ForceNetworkUpdate(void)NSEntity
GetAbsoluteMaxs(void)NSEntity
GetAbsoluteMins(void)NSEntity
GetAngles(void)NSEntity
GetAngularVelocity(void)NSEntity
GetEffects(void)NSEntity
GetEyePos(void)NSEntity
GetFlags(void)NSEntity
GetForward(void)NSEntity
GetFrame(void)NSEntity
GetGravity(void)NSEntity
GetGroundEntity(void)NSEntity
GetMaxs(void)NSEntity
GetMins(void)NSEntity
GetModel(void)NSEntity
GetModelindex(void)NSEntity
GetMovetype(void)NSEntity
GetNearbySpot(void)NSEntity
GetNextThinkTime(void)NSEntity
GetOrigin(void)NSEntity
GetOwner(void)NSEntity
GetParent(void)NSEntity
GetRealMaxs(void)NSEntity
GetRealMins(void)NSEntity
GetRight(void)NSEntity
GetScale(void)NSEntity
GetSharedID(void)NSEntity
GetSize(void)NSEntity
GetSkin(void)NSEntity
GetSolid(void)NSEntity
GetSpawnAge(void)NSEntity
GetSpawnTime(void)NSEntity
GetUp(void)NSEntity
GetVelocity(void)NSEntity
GetVFlags(void)NSEntity
GetViewAngle(void)NSEntity
HandleThink(void)NSEntity
HasFlags(float)NSEntity
HasModel(void)NSEntity
HasSpawnFlags(float)NSEntity
HasVFlags(float)NSEntity
HeldByPlayer(void)NSEntity
Hide(void)NSEntity
Input(entity, string, string)NSEntityvirtual
IntersectsWith(entity)NSEntity
IsBrush(void)NSEntity
IsFacing(entity)NSEntity
IsFacingPosition(vector)NSEntity
IsHidden(void)NSEntity
IsOnGround(void)NSEntity
IsSolid(void)NSEntity
IsThinking(void)NSEntity
MakeStatic(void)NSEntityvirtual
NearestWallPointForRadius(float)NSEntity
NSEntity(void)NSEntity
ParentUpdate(void)NSEntityvirtual
postdraw(void)NSEntityvirtual
predraw(void)NSEntityvirtual
ReceiveEntity(float, float)NSEntityvirtual
ReceiveEvent(float)NSEntityvirtual
ReleaseThink(void)NSEntity
Relink(void)NSEntity
RemoveEffects(effects_t)NSEntity
RemoveFlags(float)NSEntity
RemoveVFlags(float)NSEntity
RendererRestarted(void)NSEntityvirtual
Respawn(void)NSEntityvirtual
Restore(string, string)NSEntityvirtual
RestoreAngles(void)NSEntity
Save(float)NSEntityvirtual
ScheduleThink(void(void), float)NSEntity
SendEntity(entity, float)NSEntityvirtual
SetAngles(vector)NSEntity
SetAngularVelocity(vector)NSEntity
SetBotTag(botInfo_t)NSEntity
SetEffects(float)NSEntity
SetEyePos(vector)NSEntity
SetFrame(float)NSEntity
SetGravity(float)NSEntity
SetModel(string)NSEntityvirtual
SetModelindex(float)NSEntity
SetMovetype(float)NSEntity
SetNextThink(float)NSEntity
SetOrigin(vector)NSEntity
SetOriginUnstick(vector)NSEntity
SetOwner(entity)NSEntity
SetParent(string)NSEntity
SetParentAttachment(string)NSEntity
SetScale(float)NSEntity
SetSendFlags(float)NSEntity
SetSize(vector, vector)NSEntity
SetSkin(float)NSEntity
SetSolid(float)NSEntity
SetThink(void())NSEntity
SetTouch(void())NSEntity
SetVelocity(vector)NSEntity
Show(void)NSEntity
Spawn(void)NSEntity
Spawned(void)NSEntityvirtual
SpawnKey(string, string)NSEntityvirtual
StartSound(string, float, float, bool)NSEntity
StartSoundDef(string, float, bool)NSEntity
StopSound(float, bool)NSEntity
ThinkBusy(float)NSEntity
Transport(vector, vector)NSEntity
TurnTo(float)NSEntity
TurnToPos(vector)NSEntity
UpdateBounds(void)NSEntity
UseBy(entity)NSEntity
Visible(entity)NSEntity
VisibleVec(vector)NSEntity
WaterLevel(void)NSEntity
WithinBounds(entity)NSEntity
WorldSpaceCenter(void)NSEntity