Nuclide
Software Development Kit for id Tech
hud.qc File Reference

Functions

var void (void) g_hudInit
 
var void (string, string) g_hudSendStat
 
var void (string) g_hudSwitchedWeapon
 
var float (float) g_hudInputFrame
 
var bool (string) g_hudConsoleCommand
 
void HUDProgs_Init (void)
 
void HUDProgs_RendererRestarted (void)
 
void HUDProgs_Draw (void)
 
void HUDProgs_DrawSpectator (void)
 
void HUDProgs_SendStat (string statName, string statValue)
 
void HUDProgs_SwitchedToWeapon (string weaponName)
 
float HUDProgs_ClientInputFrame (float inputFrame)
 
bool HUDProgs_ConsoleCommand (string commandString)
 
__weak void HUD_Init (void)
 
__weak void HUD_RendererRestarted (void)
 
__weak void HUD_Draw (void)
 
__weak void HUD_DrawSpectator (void)
 
__weak void HUD_SendStat (string statName, string statValue)
 
__weak void HUD_SwitchedToWeapon (string weaponName)
 
__weak float HUD_ClientInputFrame (float inputButtons)
 
__weak bool HUD_ConsoleCommand (string commandString)
 

Variables

var float g_flHUDProgs
 

Function Documentation

◆ bool()

var bool ( string  )

◆ float()

var float ( float  )

◆ HUD_ClientInputFrame()

__weak float HUD_ClientInputFrame ( float  inputButtons)

◆ HUD_ConsoleCommand()

__weak bool HUD_ConsoleCommand ( string  commandString)

◆ HUD_Draw()

__weak void HUD_Draw ( void  )

◆ HUD_DrawSpectator()

__weak void HUD_DrawSpectator ( void  )

◆ HUD_Init()

__weak void HUD_Init ( void  )

◆ HUD_RendererRestarted()

__weak void HUD_RendererRestarted ( void  )

◆ HUD_SendStat()

__weak void HUD_SendStat ( string  statName,
string  statValue 
)

◆ HUD_SwitchedToWeapon()

__weak void HUD_SwitchedToWeapon ( string  weaponName)

◆ HUDProgs_ClientInputFrame()

float HUDProgs_ClientInputFrame ( float  inputFrame)

◆ HUDProgs_ConsoleCommand()

bool HUDProgs_ConsoleCommand ( string  commandString)

◆ HUDProgs_Draw()

void HUDProgs_Draw ( void  )

◆ HUDProgs_DrawSpectator()

void HUDProgs_DrawSpectator ( void  )

◆ HUDProgs_Init()

void HUDProgs_Init ( void  )

◆ HUDProgs_RendererRestarted()

void HUDProgs_RendererRestarted ( void  )

◆ HUDProgs_SendStat()

void HUDProgs_SendStat ( string  statName,
string  statValue 
)

◆ HUDProgs_SwitchedToWeapon()

void HUDProgs_SwitchedToWeapon ( string  weaponName)

◆ void() [1/3]

var void ( string  )

◆ void() [2/3]

var void ( string  ,
string   
)

◆ void() [3/3]

void ( void  )

Variable Documentation

◆ g_flHUDProgs

var float g_flHUDProgs