Nuclide
Software Development Kit for id Tech
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Functions | |
var | void (void) g_hudInit |
var | void (string, string) g_hudSendStat |
var | void (string) g_hudSwitchedWeapon |
var | float (float) g_hudInputFrame |
var | bool (string) g_hudConsoleCommand |
void | HUDProgs_Init (void) |
void | HUDProgs_RendererRestarted (void) |
void | HUDProgs_Draw (void) |
void | HUDProgs_DrawSpectator (void) |
void | HUDProgs_SendStat (string statName, string statValue) |
void | HUDProgs_SwitchedToWeapon (string weaponName) |
float | HUDProgs_ClientInputFrame (float inputFrame) |
bool | HUDProgs_ConsoleCommand (string commandString) |
__weak void | HUD_Init (void) |
__weak void | HUD_RendererRestarted (void) |
__weak void | HUD_Draw (void) |
__weak void | HUD_DrawSpectator (void) |
__weak void | HUD_SendStat (string statName, string statValue) |
__weak void | HUD_SwitchedToWeapon (string weaponName) |
__weak float | HUD_ClientInputFrame (float inputButtons) |
__weak bool | HUD_ConsoleCommand (string commandString) |
Variables | |
var float | g_flHUDProgs |
var bool | ( | string | ) |
var float | ( | float | ) |
var void | ( | string | ) |
void | ( | void | ) |
var float g_flHUDProgs |