This is the complete list of members for NSGameRules, including all inherited members.
ChatMessageAll(NSClient, string) | NSGameRules | virtual |
ChatMessageTeam(NSClient, string) | NSGameRules | virtual |
ClientCommand(NSClient, string) | NSGameRules | virtual |
ConsoleCommand(NSClientPlayer, string) | NSGameRules | virtual |
DamageApply(entity, entity, float, int, damageType_t) | NSGameRules | |
DamageCheckTrace(entity, vector) | NSGameRules | |
DamageRadius(vector, entity, float, float, bool, int) | NSGameRules | |
FrameStart(void) | NSGameRules | virtual |
ImpulseCommand(NSClient, float) | NSGameRules | virtual |
InIntermission(void) | NSGameRules | virtual |
InitPostEnts(void) | NSGameRules | virtual |
IntermissionCycle(void) | NSGameRules | virtual |
IntermissionEnd(void) | NSGameRules | virtual |
IntermissionStart(void) | NSGameRules | virtual |
IntermissionToPlayer(NSClientPlayer) | NSGameRules | virtual |
IsMultiplayer(void) | NSGameRules | virtual |
IsTeamplay(void) | NSGameRules | virtual |
LevelChangeParms(NSClientPlayer) | NSGameRules | virtual |
LevelNewParms(void) | NSGameRules | virtual |
MaxItemPerSlot(int) | NSGameRules | virtual |
MonstersSpawn(void) | NSGameRules | virtual |
NSGameRules(void) | NSGameRules | |
PlayerCanAttack(NSClientPlayer) | NSGameRules | virtual |
PlayerConnect(NSClientPlayer) | NSGameRules | virtual |
PlayerDeath(NSClientPlayer) | NSGameRules | virtual |
PlayerDisconnect(NSClientPlayer) | NSGameRules | virtual |
PlayerKill(NSClientPlayer) | NSGameRules | virtual |
PlayerPain(NSClientPlayer) | NSGameRules | virtual |
PlayerPostFrame(NSClientPlayer) | NSGameRules | virtual |
PlayerPreFrame(NSClientPlayer) | NSGameRules | virtual |
PlayerRequestRespawn(NSClientPlayer) | NSGameRules | virtual |
PlayerSpawn(NSClientPlayer) | NSGameRules | virtual |
Restore(string, string) | NSGameRules | virtual |
RestoreComplete(void) | NSGameRules | virtual |
Save(float) | NSGameRules | virtual |
Title(void) | NSGameRules | virtual |