Nuclide
Software Development Kit for id Technology
NSGameRules Member List

This is the complete list of members for NSGameRules, including all inherited members.

ChatMessageAll(NSClient, string)NSGameRulesvirtual
ChatMessageTeam(NSClient, string)NSGameRulesvirtual
ClientCommand(NSClient, string)NSGameRulesvirtual
ConsoleCommand(NSClientPlayer, string)NSGameRulesvirtual
FrameStart(void)NSGameRulesvirtual
ImpulseCommand(NSClient, float)NSGameRulesvirtual
InIntermission(void)NSGameRulesvirtual
InitFromProgs(string pathToProgs)NSGameRules
InitPostEnts(void)NSGameRulesvirtual
Input(entity, string, string)NSGameRulesvirtual
IntermissionCycle(void)NSGameRulesvirtual
IntermissionEnd(void)NSGameRulesvirtual
IntermissionStart(void)NSGameRulesvirtual
IntermissionToPlayer(NSClientPlayer)NSGameRulesvirtual
IsMultiplayer(void)NSGameRulesvirtual
IsTeamplay(void)NSGameRulesvirtual
LevelChangeParms(NSClientPlayer)NSGameRulesvirtual
LevelNewParms(void)NSGameRulesvirtual
MaxItemPerSlot(int)NSGameRulesvirtual
MonstersSpawn(void)NSGameRulesvirtual
NPCDeath(NSActor, NSEntity, NSEntity)NSGameRulesvirtual
NSGameRules(void)NSGameRules
PlayerCanAttack(NSClientPlayer)NSGameRulesvirtual
PlayerConnect(NSClientPlayer)NSGameRulesvirtual
PlayerDeath(NSClientPlayer, NSEntity, NSEntity, string)NSGameRulesvirtual
PlayerDisconnect(NSClientPlayer)NSGameRulesvirtual
PlayerKill(NSClientPlayer)NSGameRulesvirtual
PlayerPain(NSClientPlayer, NSActor, NSDict)NSGameRulesvirtual
PlayerPostFrame(NSClientPlayer)NSGameRulesvirtual
PlayerPreFrame(NSClientPlayer)NSGameRulesvirtual
PlayerRequestRespawn(NSClientPlayer)NSGameRulesvirtual
PlayerRequestTeam(NSClientPlayer, int team)NSGameRulesvirtual
PlayerSpawn(NSClientPlayer)NSGameRulesvirtual
Restore(string, string)NSGameRulesvirtual
RestoreComplete(void)NSGameRulesvirtual
Save(float)NSGameRulesvirtual
Title(void)NSGameRulesvirtual