Nuclide
Software Development Kit for id Tech
NSSurfacePropEntity.qc File Reference

Functions

void entityDamage (entity targetEnt, entity inflictingEnt, entity attackingEnt, string damageDef, string weaponDef, vector damageOrigin, vector damageDir, vector hitLocation)
 Applies damage to a given entity. More...
 
void radiusDamage (vector damageCenter, float damageRange, int damageMin, int damageMax, entity attackingEnt)
 Does damage to all entities within a specified radius with a linear falloff. More...