Nuclide
Software Development Kit for id Tech
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Functions | |
void | GameLibrary_InitCustom (void) |
Called when you want to initialize custom games/mods. More... | |
void | GameLibrary_Init (void) |
Called when initializing the current game. More... | |
bool | GameLibrary_IsInstalling (void) |
Returns true/false depending on if a Game installation is in progress. More... | |
float | GameLibrary_InstallProgress (void) |
Returns a 0-100% value of game install progress, tracking across multiple packages. More... | |
void | GameLibrary_Install (int gameID) |
Install the specified game. More... | |
void | GameLibrary_Activate (int gameID) |
Activate the specified game. More... | |
void | GameLibrary_Deactivate (void) |
Deactivate the currently running mod. More... | |
int | GameLibrary_GetCurrentGame (void) |
Return the ID for the currently active game. More... | |
int | GameLibrary_GetGameCount (void) |
Returns the total amount of games currently available. More... | |
__variant | GameLibrary_GetInfo (gameInfo_t infoType) |
Retrieves fields for the currently running game. More... | |
__variant | GameLibrary_GetGameInfo (int gameID, gameInfo_t infoType) |
Retrieves fields for a given game. More... | |
void | GameLibrary_DebugList (void) |
Prints debug info about the currently cached games to the console. More... | |
Variables | |
int | g_iModInstallCache |
string | g_strModInstallCache |
var int | gameinfo_current = -1 |
int g_iModInstallCache |
string g_strModInstallCache |
var int gameinfo_current = -1 |