Go to the source code of this file.
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enum | damageType_t {
DMG_GENERIC = 1
, DMG_CRUSH = 2
, DMG_BULLET = 4
, DMG_SLASH = 8
,
DMG_FREEZE = 16
, DMG_BURN = 32
, DMG_VEHICLE = 64
, DMG_FALL = 128
,
DMG_EXPLODE = 256
, DMG_BLUNT = 512
, DMG_ELECTRO = 1024
, DMG_SOUND = 2048
,
DMG_ENERGYBEAM = 4096
, DMG_GIB_NEVER = 8192
, DMG_GIB_ALWAYS = 16384
, DMG_DROWN = 32768
,
DMG_PARALYZE = 65536
, DMG_NERVEGAS = 131072
, DMG_POISON = 262144
, DMG_RADIATION = 524288
,
DMG_DROWNRECOVER = 1048576
, DMG_CHEMICAL = 2097152
, DMG_SLOWBURN = 4194304
, DMG_SLOWFREEZE = 8388608
,
DMG_SKIP_ARMOR = 16777216
, DMG_SKIP_RAGDOLL = 33554432
} |
| All available damage types. More...
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◆ DMG_ACID
◆ damageType_t
All available damage types.
Enumerator |
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DMG_GENERIC | Non specific.
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DMG_CRUSH | Being crushed by something heavy.
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DMG_BULLET | Shot by a gun.
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DMG_SLASH | Cutting, from swords or knives.
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DMG_FREEZE | Ice/freezing temperature damage.
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DMG_BURN | Short flame, or on-fire type damage.
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DMG_VEHICLE | Vehicle ramming into you at speed.
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DMG_FALL | Fall damage.
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DMG_EXPLODE | Firery explosion damage.
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DMG_BLUNT | Blunt damage, like from a pipe or a bat.
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DMG_ELECTRO | Electric shock damage.
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DMG_SOUND | Noise so irritating it creates damage.
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DMG_ENERGYBEAM | Energy beam damage.
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DMG_GIB_NEVER | This damage type doesn't cause gibbing.
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DMG_GIB_ALWAYS | This damage type will always gib.
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DMG_DROWN | Drown damage, gets restored over time.
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DMG_PARALYZE | Paralyzation damage.
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DMG_NERVEGAS | Toxins to the nerve, special effect?
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DMG_POISON | Poisonous damage.
Similar to nervegas?
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DMG_RADIATION | Radiation damage.
Geiger counter go brrr
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DMG_DROWNRECOVER | Health increase from drown recovery.
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DMG_CHEMICAL | Chemical damage.
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DMG_SLOWBURN | Slow burning, just like burning but different rate.
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DMG_SLOWFREEZE | Slow freeze, just freezing but different rate.
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DMG_SKIP_ARMOR | This damage will skip armor checks entirely.
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DMG_SKIP_RAGDOLL | This damage will not affect ragdolls.
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