Nuclide
Software Development Kit for id Technology (BETA)
ncProjectile Member List

This is the complete list of members for ncProjectile, including all inherited members.

_Explode(entity)ncProjectile
_FuseEnded(void)ncProjectile
_LaunchHitscan(vector, vector, float)ncProjectilevirtual
Animate(int, int, float)ncProjectile
AnimateOnce(int, int, float)ncProjectile
Death(entity, entity, int, vector, vector, int)ncProjectilevirtual
EnableDetonateOnActor(bool)ncProjectile
EnableDetonateOnDeath(bool)ncProjectile
EnableDetonateOnFuse(bool)ncProjectile
EnableDetonateOnWorld(bool)ncProjectile
EnableInheritVelocity(bool)ncProjectile
EnableStickToActor(bool)ncProjectile
EnableStickToWorld(bool)ncProjectile
EnableThrustHoming(bool)ncProjectile
EvaluateEntity(void)ncProjectilevirtual
GetWeaponOwner(void)ncProjectile
Launch(vector, vector, float, float, float)ncProjectilevirtual
ncProjectile(void)ncProjectile
Pain(entity, entity, int, vector, vector, int)ncProjectilevirtual
postdraw(void)ncProjectilevirtual
predraw(void)ncProjectilevirtual
ReceiveEntity(float, float)ncProjectilevirtual
Restore(string, string)ncProjectilevirtual
Save(float)ncProjectilevirtual
SendEntity(entity, float)ncProjectilevirtual
SetImpact(void(entity, entity))ncProjectile
SetLightColor(vector)ncProjectile
SetLightRadius(float)ncProjectile
SetWeaponOwner(ncWeapon)ncProjectile
Spawned(void)ncProjectilevirtual
SpawnKey(string, string)ncProjectilevirtual
Touch(entity)ncProjectilevirtual
Trigger(entity, triggermode_t)ncProjectilevirtual