This is the complete list of members for ncProjectile, including all inherited members.
| _Explode(entity) | ncProjectile | |
| _FuseEnded(void) | ncProjectile | |
| _LaunchHitscan(vector, vector, float) | ncProjectile | virtual |
| Animate(int, int, float) | ncProjectile | |
| AnimateOnce(int, int, float) | ncProjectile | |
| Death(entity, entity, int, vector, vector, int) | ncProjectile | virtual |
| EnableDetonateOnActor(bool) | ncProjectile | |
| EnableDetonateOnDeath(bool) | ncProjectile | |
| EnableDetonateOnFuse(bool) | ncProjectile | |
| EnableDetonateOnWorld(bool) | ncProjectile | |
| EnableInheritVelocity(bool) | ncProjectile | |
| EnableStickToActor(bool) | ncProjectile | |
| EnableStickToWorld(bool) | ncProjectile | |
| EnableThrustHoming(bool) | ncProjectile | |
| EvaluateEntity(void) | ncProjectile | virtual |
| GetWeaponOwner(void) | ncProjectile | |
| HasExploded(void) | ncProjectile | virtual |
| Input(entity, string, string) | ncProjectile | virtual |
| Launch(vector, vector, float, float, float) | ncProjectile | virtual |
| ncProjectile(void) | ncProjectile | |
| Pain(entity, entity, int, vector, vector, int) | ncProjectile | virtual |
| postdraw(void) | ncProjectile | virtual |
| predraw(void) | ncProjectile | virtual |
| ReceiveEntity(float, float) | ncProjectile | virtual |
| Restore(string, string) | ncProjectile | virtual |
| Save(float) | ncProjectile | virtual |
| SendEntity(entity, float) | ncProjectile | virtual |
| SetImpact(void(entity, entity)) | ncProjectile | |
| SetLightColor(vector) | ncProjectile | |
| SetLightRadius(float) | ncProjectile | |
| SetWeaponOwner(ncWeapon) | ncProjectile | |
| Spawned(void) | ncProjectile | virtual |
| SpawnKey(string, string) | ncProjectile | virtual |
| Touch(entity) | ncProjectile | virtual |
| Trigger(entity, triggermode_t) | ncProjectile | virtual |