Nuclide
Software Development Kit for id Tech
NSClientPlayer.h File Reference

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Classes

class  NSClientPlayer
 This entity class represents every player client. More...
 

Functions

void obituary (string, string, string, string)
 

Variables

noref vector v_angle
 
 enumflags
 

Function Documentation

◆ obituary()

void obituary ( string  targetName,
string  attackerName,
string  weaponDef,
string  meansOfDeath 
)

Variable Documentation

◆ enumflags

enumflags
Initial value:
{
PLAYER_MODELINDEX,
PLAYER_ORIGIN,
PLAYER_ANGLES,
PLAYER_VELOCITY,
PLAYER_FLAGS,
PLAYER_WEAPON,
PLAYER_ITEMS,
PLAYER_HEALTH,
PLAYER_SIZE,
PLAYER_MOVETYPE,
PLAYER_PUNCHANGLE,
PLAYER_VIEWZOOM,
PLAYER_TIMINGS,
PLAYER_VEHICLE,
PLAYER_SPECTATE,
PLAYER_AMMOTYPES,
PLAYER_WEAPONFRAME,
PLAYER_CUSTOMFIELDSTART,
}

◆ v_angle

noref vector v_angle