Nuclide
Software Development Kit for id Tech
NSMonster Member List

This is the complete list of members for NSMonster, including all inherited members.

ActPlay(float)NSMonster
AlertNearby(void)NSMonstervirtual
AlertNoise(void)NSMonstervirtual
AnimationUpdate(void)NSMonstervirtual
AnimIdle(void)NSMonstervirtual
AnimPlay(float)NSMonstervirtual
AnimReset(void)NSMonster
AnimRun(void)NSMonstervirtual
AnimWalk(void)NSMonstervirtual
AttackDraw(void)NSMonstervirtual
AttackHolster(void)NSMonstervirtual
AttackMelee(void)NSMonstervirtual
AttackRanged(void)NSMonstervirtual
AttackThink(void)NSMonstervirtual
customphysics(void)NSMonstervirtual
Death(entity, entity, int, vector, int)NSMonstervirtual
EvaluateEntity(void)NSMonstervirtual
FallNoise(void)NSMonstervirtual
FramegroupForAct(float)NSMonstervirtual
FreeState(void)NSMonstervirtual
FreeStateDead(void)NSMonstervirtual
FreeStateMoved(void)NSMonstervirtual
GetChaseSpeed(void)NSMonstervirtual
GetRunSpeed(void)NSMonstervirtual
GetSequenceState(void)NSMonster
GetState(void)NSMonster
GetTriggerCondition(void)NSMonster
GetWalkSpeed(void)NSMonstervirtual
GetYawSpeed(void)NSMonstervirtual
Gib(void)NSMonstervirtual
HasBeenAlerted(void)NSMonstervirtual
HasBeenGibbed(void)NSMonstervirtual
HasBeenHit(void)NSMonstervirtual
HasBeenKilled(void)NSMonstervirtual
IdleNoise(void)NSMonstervirtual
InAnimation(void)NSMonster
Input(entity, string, string)NSMonstervirtual
InSequence(void)NSMonster
IsAlive(void)NSMonstervirtual
IsFriend(int)NSMonstervirtual
IsOnRoute(void)NSMonstervirtual
IsValidEnemy(entity)NSMonster
MeleeCondition(void)NSMonstervirtual
MeleeMaxDistance(void)NSMonstervirtual
NSMonster(void)NSMonster
Pain(entity, entity, int, vector, int)NSMonstervirtual
Physics(void)NSMonstervirtual
predraw(void)NSMonstervirtual
ReceiveEntity(float, float)NSMonstervirtual
Respawn(void)NSMonstervirtual
Restore(string, string)NSMonstervirtual
RouteEnded(void)NSMonstervirtual
RunAI(void)NSMonstervirtual
Save(float)NSMonstervirtual
SeeFOV(void)NSMonstervirtual
SeeThink(void)NSMonstervirtual
SendEntity(entity, float)NSMonstervirtual
SetState(monsterState_t)NSMonster
Sound(string)NSMonstervirtual
Spawned(void)NSMonstervirtual
SpawnKey(string, string)NSMonstervirtual
StateChanged(monsterState_t, monsterState_t)NSMonstervirtual
Touch(entity)NSMonstervirtual
Trigger(entity, triggermode_t)NSMonstervirtual
TriggerTargets(void)NSMonstervirtual
WalkRoute(void)NSMonstervirtual