Nuclide
Software Development Kit for id Tech
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Go to the source code of this file.
Classes | |
class | NSRenderableEntity |
This entity represents any NSEntity with advanced rendering properties. More... | |
Enumerations | |
enum | rendermode_t { RM_NORMAL = 0 , RM_COLOR = 1 , RM_TEXTURE = 2 , RM_GLOW = 3 , RM_SOLID = 4 , RM_ADDITIVE = 5 , RM_FULLBRIGHT = 6 , RM_ADDFRAC = 7 , RM_WORLDGLOW = 9 , RM_DONTRENDER = 10 } |
enum | renderfx_t { RFX_NORMAL = 0 , RFX_SLOWPULSE = 1 , RFX_FASTPULSE = 2 , RFX_SLOWWIDEPULSE = 3 , RFX_FASTWIDEPULSE = 4 , RFX_SLOWFADEAWAY = 5 , RFX_FASTFADEAWAY = 6 , RFX_SLOWBECOMESOLID = 7 , RFX_FASTBECOMESOLID = 8 , RFX_SLOWSTROBE = 9 , RFX_FASTSTROBE = 10 , RFX_FASTERSTROBE = 11 , RFX_SLOWFLICKER = 12 , RFX_FASTFLICKER = 13 , RFX_CONSTANTGLOW = 14 , RFX_DISTORT = 15 , RFX_HOLOGRAM = 16 , RFX_GLOWSHELL = 19 , RFX_GLOWSHELL2 = 20 , RFX_Q2PULSE = 21 } |
Variables | |
typedef | enumflags |
var int | autocvar_rm_unlit_additive = TRUE |
var int | autocvar_rm_unlit_texture = TRUE |
enum renderfx_t |
enum rendermode_t |
var int autocvar_rm_unlit_additive = TRUE |
var int autocvar_rm_unlit_texture = TRUE |
typedef enumflags |