Nuclide
Software Development Kit for id Tech
|
Go to the source code of this file.
Classes | |
class | NSMoverEntity |
NSMoverEntity is responsible for handling movement functions of mainly brush-based entities that move and push other entities around the game world. More... | |
Macros | |
#define | AREAPORTAL_CLOSED 0 |
#define | AREAPORTAL_OPEN 1 |
Enumerations | |
enum | moverState_t { MOVER_POS1 , MOVER_POS2 , MOVER_1TO2 , MOVER_2TO1 } |
The state the NSMoverEntity is in. More... | |
enum | moverType_t { MOVERTYPE_LINEAR , MOVERTYPE_ACCELERATED } |
The movement type of the NSMoverEntity. More... | |
#define AREAPORTAL_CLOSED 0 |
#define AREAPORTAL_OPEN 1 |
enum moverState_t |
The state the NSMoverEntity is in.
Enumerator | |
---|---|
MOVER_POS1 | At the initial starting position. |
MOVER_POS2 | At the final destination. |
MOVER_1TO2 | On its way to the final destination. |
MOVER_2TO1 | on its way back to the starting position. |
enum moverType_t |
The movement type of the NSMoverEntity.
Enumerator | |
---|---|
MOVERTYPE_LINEAR | Moves in a linear fashion. |
MOVERTYPE_ACCELERATED | Moved in an accelerated fashion. |