Nuclide
Software Development Kit for id Technology
NSWeapon Member List

This is the complete list of members for NSWeapon, including all inherited members.

AddedToInventory(void)NSWeaponvirtual
Attack(string)NSWeapon
CanFire(void)NSWeaponvirtual
CanIdle(void)NSWeaponvirtual
CanReload(void)NSWeaponvirtual
ClientFX(bool)NSWeaponvirtual
DetonateDef(string)NSWeapon
Draw(void)NSWeaponvirtual
EvaluateEntity(void)NSWeaponvirtual
FiredWeaponAttack(string)NSWeaponvirtual
GetWeaponState(void)NSWeapon
HasReserveAmmo(void)NSWeaponvirtual
Holster(void)NSWeaponvirtual
Idle(void)NSWeaponvirtual
InputFrame(void)NSWeaponvirtual
IsEmpty(void)NSWeaponvirtual
IsWeapon(void)NSWeaponvirtual
NSWeapon(void)NSWeapon
PlaySound(string, float, bool)NSWeapon
PredictPostFrame(void)NSWeaponvirtual
PredictPreFrame(void)NSWeaponvirtual
PrimaryAttack(void)NSWeaponvirtual
ReceiveEntity(float, float)NSWeaponvirtual
ReceiveEvent(float)NSWeaponvirtual
Release(void)NSWeaponvirtual
ReleasedWeaponAttack(string)NSWeaponvirtual
Reload(void)NSWeaponvirtual
RemovedFromInventory(void)NSWeaponvirtual
Restore(string, string)NSWeaponvirtual
Save(float)NSWeaponvirtual
SecondaryAttack(void)NSWeaponvirtual
SendEntity(entity, float)NSWeaponvirtual
SetAttackNext(float)NSWeaponvirtual
SetIdleNext(float)NSWeaponvirtual
SetPlayerModel(string)NSWeapon
SetReloadNext(float)NSWeaponvirtual
SetViewModel(string)NSWeapon
SetWeaponFrame(float)NSWeapon
SetWorldModel(string)NSWeapon
Spawned(void)NSWeaponvirtual
SpawnKey(string, string)NSWeaponvirtual
SwitchedFromWeapon(void)NSWeaponvirtual
SwitchedToWeapon(void)NSWeaponvirtual
SwitchFireInfo(string)NSWeapon
TestFireAbility(string)NSWeaponvirtual
UpdateFireInfoCache(void)NSWeaponvirtual
UpdateGUI(void)NSWeaponvirtual
UpdateViewmodel(void)NSWeaponvirtual
UseAmmo(string)NSWeaponvirtual
UsesSecondaryAmmo(void)NSWeaponvirtual
WeaponIsFiring(void)NSWeapon
WeaponStartedFiring(void)NSWeaponvirtual
WeaponStoppedFiring(void)NSWeaponvirtual