Nuclide
Software Development Kit for id Technology
NSPhysicsEntity Member List

This is the complete list of members for NSPhysicsEntity, including all inherited members.

_UpdateBuoyancy(void)NSPhysicsEntity
_UpdateMass(void)NSPhysicsEntity
AlignAngles(vector, vector)NSPhysicsEntity
ApplyForceCenter(vector)NSPhysicsEntity
ApplyForceOffset(vector, vector)NSPhysicsEntity
ApplyTorqueCenter(vector)NSPhysicsEntity
CalculateImpactDamage(int, int)NSPhysicsEntity
Death(entity, entity, int, vector, vector, int)NSPhysicsEntityvirtual
EnableDrag(bool)NSPhysicsEntity
EnableGravity(bool)NSPhysicsEntity
EnableMotion(bool)NSPhysicsEntity
EvaluateEntity(void)NSPhysicsEntityvirtual
GetAngularDamping(void)NSPhysicsEntity
GetEnergy(void)NSPhysicsEntity
GetFriction(void)NSPhysicsEntity
GetInertia(void)NSPhysicsEntity
GetInvInertia(void)NSPhysicsEntity
GetInvMass(void)NSPhysicsEntity
GetLinearDamping(void)NSPhysicsEntity
GetMass(void)NSPhysicsEntity
GetMassCenter(void)NSPhysicsEntity
GetRotDamping(void)NSPhysicsEntity
GetSpeedDamping(void)NSPhysicsEntity
GetSurfaceArea(void)NSPhysicsEntity
GetVolume(void)NSPhysicsEntity
IsAsleep(void)NSPhysicsEntity
IsCollisionEnabled(void)NSPhysicsEntity
IsDragEnabled(void)NSPhysicsEntity
IsGravityEnabled(void)NSPhysicsEntity
IsMotionEnabled(void)NSPhysicsEntity
IsMoveable(void)NSPhysicsEntity
IsPenetrating(void)NSPhysicsEntity
NSPhysicsEntity(void)NSPhysicsEntity
Pain(entity, entity, int, vector, vector, int)NSPhysicsEntityvirtual
postdraw(void)NSPhysicsEntityvirtual
ReceiveEntity(float, float)NSPhysicsEntityvirtual
Respawn(void)NSPhysicsEntityvirtual
Restore(string, string)NSPhysicsEntityvirtual
Save(float)NSPhysicsEntityvirtual
SendEntity(entity, float)NSPhysicsEntityvirtual
SetAngleDragCoefficient(float)NSPhysicsEntity
SetBuoyancyRatio(float)NSPhysicsEntity
SetDamping(float, float)NSPhysicsEntity
SetDragCoefficient(float)NSPhysicsEntity
SetFriction(float)NSPhysicsEntity
SetInertia(float)NSPhysicsEntity
SetMass(float)NSPhysicsEntity
SetModel(string)NSPhysicsEntityvirtual
Sleep(void)NSPhysicsEntity
Spawned(void)NSPhysicsEntityvirtual
SpawnKey(string, string)NSPhysicsEntityvirtual
Touch(entity)NSPhysicsEntityvirtual
Wake(void)NSPhysicsEntity