This is the complete list of members for NSPhysicsEntity, including all inherited members.
_UpdateBuoyancy(void) | NSPhysicsEntity | |
_UpdateMass(void) | NSPhysicsEntity | |
AlignAngles(vector, vector) | NSPhysicsEntity | |
ApplyForceCenter(vector) | NSPhysicsEntity | |
ApplyForceOffset(vector, vector) | NSPhysicsEntity | |
ApplyTorqueCenter(vector) | NSPhysicsEntity | |
CalculateImpactDamage(int, int) | NSPhysicsEntity | |
Death(entity, entity, int, vector, vector, int) | NSPhysicsEntity | virtual |
EnableDrag(bool) | NSPhysicsEntity | |
EnableGravity(bool) | NSPhysicsEntity | |
EnableMotion(bool) | NSPhysicsEntity | |
EvaluateEntity(void) | NSPhysicsEntity | virtual |
GetAngularDamping(void) | NSPhysicsEntity | |
GetEnergy(void) | NSPhysicsEntity | |
GetFriction(void) | NSPhysicsEntity | |
GetInertia(void) | NSPhysicsEntity | |
GetInvInertia(void) | NSPhysicsEntity | |
GetInvMass(void) | NSPhysicsEntity | |
GetLinearDamping(void) | NSPhysicsEntity | |
GetMass(void) | NSPhysicsEntity | |
GetMassCenter(void) | NSPhysicsEntity | |
GetRotDamping(void) | NSPhysicsEntity | |
GetSpeedDamping(void) | NSPhysicsEntity | |
GetSurfaceArea(void) | NSPhysicsEntity | |
GetVolume(void) | NSPhysicsEntity | |
IsAsleep(void) | NSPhysicsEntity | |
IsCollisionEnabled(void) | NSPhysicsEntity | |
IsDragEnabled(void) | NSPhysicsEntity | |
IsGravityEnabled(void) | NSPhysicsEntity | |
IsMotionEnabled(void) | NSPhysicsEntity | |
IsMoveable(void) | NSPhysicsEntity | |
IsPenetrating(void) | NSPhysicsEntity | |
NSPhysicsEntity(void) | NSPhysicsEntity | |
Pain(entity, entity, int, vector, vector, int) | NSPhysicsEntity | virtual |
postdraw(void) | NSPhysicsEntity | virtual |
ReceiveEntity(float, float) | NSPhysicsEntity | virtual |
Respawn(void) | NSPhysicsEntity | virtual |
Restore(string, string) | NSPhysicsEntity | virtual |
Save(float) | NSPhysicsEntity | virtual |
SendEntity(entity, float) | NSPhysicsEntity | virtual |
SetAngleDragCoefficient(float) | NSPhysicsEntity | |
SetBuoyancyRatio(float) | NSPhysicsEntity | |
SetDamping(float, float) | NSPhysicsEntity | |
SetDragCoefficient(float) | NSPhysicsEntity | |
SetFriction(float) | NSPhysicsEntity | |
SetInertia(float) | NSPhysicsEntity | |
SetMass(float) | NSPhysicsEntity | |
SetModel(string) | NSPhysicsEntity | virtual |
Sleep(void) | NSPhysicsEntity | |
Spawned(void) | NSPhysicsEntity | virtual |
SpawnKey(string, string) | NSPhysicsEntity | virtual |
Touch(entity) | NSPhysicsEntity | virtual |
Wake(void) | NSPhysicsEntity | |