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◆ XR_Available()
bool XR_Available |
( |
entity |
ePlayer | ) |
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Returns if XR features are available on the entity.
◆ XR_Init()
void XR_Init |
( |
entity |
ePlayer | ) |
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Called internally by client/server modules for when a player joins.
◆ XR_InputFrame()
void XR_InputFrame |
( |
entity |
ePlayer | ) |
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Called on client/server modules after an input packet has been dispatched.
◆ XR_Shutdown()
void XR_Shutdown |
( |
entity |
ePlayer | ) |
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Called internally by client/server modules for when a player leaves.
◆ XR_UpdateView()
void XR_UpdateView |
( |
entity |
ePlayer | ) |
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Sets up view properties from a client entity before a rendering call.
◆ autocvar_xr_roomScale
var float autocvar_xr_roomScale = 1.0f |
◆ autocvar_xr_testInputs
var bool autocvar_xr_testInputs = false |
◆ autocvar_xr_viewHeight
var float autocvar_xr_viewHeight = -48.0f |