◆ VGUIList()
void VGUIList::VGUIList |
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void |
| ) |
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◆ AddItem()
void VGUIList::AddItem |
( |
string |
strItem | ) |
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◆ CallOnDoubleClick()
void VGUIList::CallOnDoubleClick |
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void(VGUIList, int) |
vFunc | ) |
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◆ CallOnScroll()
void VGUIList::CallOnScroll |
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void(void) |
vFunc | ) |
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◆ Draw()
void VGUIList::Draw |
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void |
| ) |
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virtual |
Called in order to draw the widget.
Reimplemented from VGUIWidget.
◆ GetItem()
string VGUIList::GetItem |
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int |
iIndex | ) |
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◆ GetItemCount()
int VGUIList::GetItemCount |
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void |
| ) |
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◆ GetMaxVisibleItems()
int VGUIList::GetMaxVisibleItems |
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void |
| ) |
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◆ GetOffset()
int VGUIList::GetOffset |
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void |
| ) |
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◆ GetSelected()
int VGUIList::GetSelected |
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void |
| ) |
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◆ Input()
bool VGUIList::Input |
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float |
flEVType, |
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float |
flKey, |
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float |
flChar, |
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float |
flDevID |
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) |
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virtual |
Called whenever an input event gets directed to the widget.
Reimplemented from VGUIWidget.
◆ SetItemCount()
void VGUIList::SetItemCount |
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int |
iCount | ) |
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◆ SetOffset()
void VGUIList::SetOffset |
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int |
iOffset, |
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int |
iCallBack |
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) |
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◆ SetSelected()
void VGUIList::SetSelected |
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int |
iVal | ) |
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◆ Spawned()
void VGUIList::Spawned |
( |
void |
| ) |
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virtual |
Called when the widget has fully initialized.
When you override this, you may call super::Spawned();
to ensure the parent classes get to finish initializing also.
Reimplemented from VGUIWidget.
The documentation for this class was generated from the following file: