18#include "../shared/api.h"
19#include "../shared/system/entityDef.h"
25#include "../nav/linkflags.h"
26#include "../nav/nodes.h"
27#include "../nav/route.h"
28#include "../nav/NodeEditor.h"
29#include "../nav/way_convert.h"
30#include "../nav/NavInfo.h"
31#include "../nav/Hint.h"
34#include "AddonDelegate.h"
35#include "MapDelegate.h"
42#include "SessionManager.h"
44#include "CapturePoint.h"
45#include "CaptureItem.h"
49#define EVALUATE_FIELD(fieldname, changedflag) {\
50 if (ATTR_CHANGED(fieldname)) {\
51 SetSendFlags(changedflag);\
53 SAVE_STATE(fieldname);\
56#define EVALUATE_VECTOR(fieldname, idx, changedflag) {\
57 if (VEC_CHANGED(fieldname, idx)) {\
58 SetSendFlags(changedflag);\
60 SAVE_STATE_FIELD(fieldname, idx);\
63#define SENDENTITY_BYTE(field, changedflag) {\
64 if (flChanged & changedflag)\
65 WriteByte(MSG_ENTITY, field);\
68#define SENDENTITY_SHORT(field, changedflag) {\
69 if (flChanged & changedflag)\
70 WriteShort(MSG_ENTITY, field);\
73#define SENDENTITY_INT(field, changedflag) {\
74 if (flChanged & changedflag)\
75 WriteInt(MSG_ENTITY, field);\
78#define SENDENTITY_FLOAT(field, changedflag) {\
79 if (flChanged & changedflag)\
80 WriteFloat(MSG_ENTITY, field);\
83#define SENDENTITY_STRING(field, changedflag) {\
84 if (flChanged & changedflag)\
85 WriteString(MSG_ENTITY, field);\
88#define SENDENTITY_COORD(field, changedflag) {\
89 if (flChanged & changedflag)\
90 WriteCoord(MSG_ENTITY, field);\
93#define SENDENTITY_ANGLE(field, changedflag) {\
94 if (flChanged & changedflag)\
95 WriteAngle(MSG_ENTITY, field);\
98#define SENDENTITY_ENTITY(field, changedflag) {\
99 if (flChanged & changedflag)\
100 WriteEntity(MSG_ENTITY, field);\
103#define SENDENTITY_COLOR(field, changedflag) {\
104 if (flChanged & changedflag)\
105 WriteByte(MSG_ENTITY, field * 255.0);\
108#define SENDENTITY_MODELINDEX(field, changedflag) {\
109 if (flChanged & changedflag)\
110 WriteShort(MSG_ENTITY, field);\
113var
bool g_isloading =
false;
115var
bool autocvar_mp_flashlight =
true;
117void Client_FixAngle(entity, vector);
118void Client_ShakeOnce(vector,
float,
float,
float,
float);
120void Mapcycle_Load(
string);
125.void(
void) PlayerUse;
126.void(
void) PlayerUseUnpressed;
136int trace_surfaceflagsi;
138string __fullspawndata;
140var
bool g_ents_initialized =
false;
147#define SAVE_DECIMAL(x,y,z) fputs(x, sprintf("%S \"%d\" ", y, z))
148#define SAVE_INTEGER(x,y,z) fputs(x, sprintf("%S \"%i\" ", y, z))
149#define SAVE_FLOAT(x,y,z) fputs(x, sprintf("%S \"%f\" ", y, z))
150#define SAVE_VECTOR(x,y,z) fputs(x, sprintf("%S \"%v\" ", y, z))
151#define SAVE_STRING(x,y,z) fputs(x, sprintf("%S \"%s\" ", y, z))
152#define SAVE_HEX(x,y,z) fputs(x, sprintf("%S \"%x\" ", y, z))
160ncEntity EntityDef_SpawnClassname(
string className);
166ncEntity EntityDef_CreateClassname(
string className);
178ncEntity Entity_CreateClass(
string className);
185bool EntityDef_HasSpawnClass(
string className);
192string EntityDef_GetKeyValue(
string className,
string keyName);
195WriteEntityEvent(
float to, entity targetEntity,
float eventType)
197 WriteByte(to, SVC_CGAMEPACKET);
198 WriteByte(to, EV_ENTITYEVENT);
199 WriteEntity(to, targetEntity);
200 WriteFloat(to, eventType);
ncEntity is the lowest of the user-accessible entity class.
Definition Entity.h:75
var materialAPI_t material
Access atlasPicAPI_t functions using this variable.
Definition api_func.h:562