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entity | spawnClass (string className, vector desiredPos) |
| Spawns an entity of a specific class. More...
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void | sendInput (entity target, string inputName, string dataString, entity activator) |
| Sends an input (See NSIO::Input) to an entity. More...
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void | entityDamage (entity targetEnt, entity inflictingEnt, entity attackingEnt, string damageDef, string weaponDef, vector damageOrigin, vector damageDir, vector hitLocation) |
| Applies damage to a given entity. More...
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void | radiusDamage (vector damageCenter, float damageRange, int damageMin, int damageMax, entity attackingEnt) |
| Does damage to all entities within a specified radius with a linear falloff. More...
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bool | isAI (entity entityToCheck) |
| Returns true/false depending on if the entity is an AI character. More...
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bool | isAlive (entity entityToCheck) |
| Returns true/false depending on if the entity is alive. More...
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bool | isGodMode (entity entityToCheck) |
| Returns true/false depending on if the entity is in "god" mode. More...
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bool | isPlayer (entity entityToCheck) |
| Returns true/false depending on if the entity is a player. More...
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bool | isSentient (entity entityToCheck) |
| Returns true/false depending on if the entity is either a player, or AI character. More...
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bool | isBot (entity entityToCheck) |
| Returns true/false depending on if the entity is a bot. More...
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string | timeToString (int realTime, int zoneType, string formatString) |
| Returns the current time. More...
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