Nuclide
Software Development Kit for id Tech
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Macros | |
#define | RICHPRESENCE_KEYS 2 |
Enumerations | |
enum | richpresence_t { RICHPRES_STATUS , RICHPRES_CONNECT } |
Functions | |
void | RichPresence_Set (string strKey, string strValue) |
Sets a rich-presence key to the desired value. More... | |
void | RichPresence_Clear (void) |
Clears the current rich-presence status. More... | |
void | RichPresence_DumpInfo (void) |
Debug function that prints the currently active rich-presence keys to console. More... | |
bool | RichPresence_WasSet (void) |
Returns if we've got an active rich-presence status. More... | |
Variables | |
string | g_richpres [2] |
var bool | g_richpresence_set = false |
#define RICHPRESENCE_KEYS 2 |
enum richpresence_t |
Debug function that prints the currently active rich-presence keys to console.
Sets a rich-presence key to the desired value.
You keys currently available are: "status", "connect"
Setting the "status" key is meant to be visible to other players on the platform/network you're playing on. This may show up to other people on your friends-list, or some equivalent.
Meanwhile the "connect" key should have the address of a game servers others players can reach you under.
string g_richpres[2] |