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void | VGUITextBox (void) |
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nonvirtual void | SetText (string) |
| Set the starting text of the textbox. More...
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nonvirtual string | GetText (void) |
| Get the text inside the textbox. More...
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virtual void | Draw (void) |
| Called in order to draw the widget. More...
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virtual bool | Input (float, float, float, float) |
| Called whenever an input event gets directed to the widget. More...
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virtual void | Spawned (void) |
| Called when the widget has fully initialized. More...
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virtual void | CallOnEnter (void(void)) |
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◆ VGUITextBox()
void VGUITextBox::VGUITextBox |
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void |
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◆ CallOnEnter()
void VGUITextBox::CallOnEnter |
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void(void) |
func | ) |
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virtual |
◆ Draw()
void VGUITextBox::Draw |
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void |
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virtual |
Called in order to draw the widget.
Reimplemented from VGUIWidget.
◆ GetText()
string VGUITextBox::GetText |
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void |
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Get the text inside the textbox.
◆ Input()
bool VGUITextBox::Input |
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float |
flEVType, |
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float |
flKey, |
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float |
flChar, |
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float |
flDevID |
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) |
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virtual |
Called whenever an input event gets directed to the widget.
Reimplemented from VGUIWidget.
◆ SetText()
void VGUITextBox::SetText |
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string |
strName | ) |
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Set the starting text of the textbox.
◆ Spawned()
void VGUITextBox::Spawned |
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void |
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virtual |
Called when the widget has fully initialized.
When you override this, you may call super::Spawned();
to ensure the parent classes get to finish initializing also.
Reimplemented from VGUIWidget.
The documentation for this class was generated from the following file: