Nuclide
Software Development Kit for id Tech
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Functions | |
void | PMoveCustom_Init (void) |
void | PMove_Init (void) |
Called by Nuclide. More... | |
bool | PMove_IsStuck (entity eTarget, vector testOrg, vector vecMins, vector vecMaxs) |
#define CUSTOMPLAYERPHYSICS |
#define PMOVE_ACCELERATE 8 |
#define PMOVE_AIRACCELERATE 10 |
#define PMOVE_AIRSTEPHEIGHT 18 |
#define PMOVE_BACK_SPEED 133.0f |
#define PMOVE_BOXCENTER true |
#define PMOVE_BOXWIDTH 32 |
#define PMOVE_CROUCH_HEIGHT 38 |
#define PMOVE_CROUCH_VIEWHEIGHT 32 |
#define PMOVE_EDGEFRICTION 1 |
#define PMOVE_FORWARD_SPEED 190.0f |
#define PMOVE_FRICTION 4 |
#define PMOVE_GRAVITY 800 |
#define PMOVE_JUMP_HEIGHT 240 |
#define PMOVE_NOCLIPACCELERATE 5 |
#define PMOVE_NOCLIPSPEED 500 |
#define PMOVE_NORMAL_HEIGHT 74 |
#define PMOVE_NORMAL_VIEWHEIGHT 68 |
#define PMOVE_PRONE_HEIGHT 20 |
#define PMOVE_PRONE_VIEWHEIGHT 16 |
#define PMOVE_SIDE_SPEED 152.0f |
#define PMOVE_STAMINA 24 |
#define PMOVE_STAMINARATE 0.75 |
#define PMOVE_STAMINATHRESHOLD 4 |
#define PMOVE_STEP_CROUCHSPEED (PMOVE_STEP_WALKSPEED * 0.65f) |
#define PMOVE_STEP_PRONESPEED (PMOVE_STEP_WALKSPEED * 0.15) |
#define PMOVE_STEP_RUNSPEED (PMOVE_STEP_WALKSPEED * 1.5) |
#define PMOVE_STEP_WALKSPEED 190 |
#define PMOVE_STEPHEIGHT 18 |
#define PMOVE_STOPSPEED 75 |
#define PMOVE_WATERACCELERATE 8 |
#define PMOVE_WATERJUMP_HEIGHT 350 |
#define PMOVEVARS_UPDATE 1 |
bool PMove_IsStuck | ( | entity | eTarget, |
vector | testOrg, | ||
vector | vecMins, | ||
vector | vecMaxs | ||
) |
var float autocvar_g_gravity = 800 |
var float autocvar_pm_accelerate = 8 |
var float autocvar_pm_airaccelerate = 10 |
var int autocvar_pm_airstepsize = 18 |
var bool autocvar_pm_boxcenter = true |
var float autocvar_pm_boxwidth = 32 |
var float autocvar_pm_crouchheight = 38 |
var float autocvar_pm_crouchspeed = ( 190 * 0.65f) |
var float autocvar_pm_crouchviewheight = 32 |
var float autocvar_pm_edgefriction = 1 |
var float autocvar_pm_friction = 4 |
var float autocvar_pm_gravity = 800 |
var float autocvar_pm_jumpheight = 240 |
var float autocvar_pm_maxviewpitch = 89 |
var float autocvar_pm_minviewpitch = -89 |
var float autocvar_pm_noclipaccelerate = 5 |
var float autocvar_pm_noclipspeed = 500 |
var float autocvar_pm_normalheight = 74 |
var float autocvar_pm_normalviewheight = 68 |
var bool autocvar_pm_nospeedcap = false |
var float autocvar_pm_proneheight = 20 |
var float autocvar_pm_pronespeed = ( 190 * 0.15) |
var float autocvar_pm_proneviewheight = 16 |
var float autocvar_pm_runspeed = ( 190 * 1.5) |
var float autocvar_pm_stamina = 24 |
var float autocvar_pm_staminarate = 0.75 |
var float autocvar_pm_staminathreshold = 4 |
var int autocvar_pm_stepsize = 18 |
var float autocvar_pm_stopspeed = 75 |
var float autocvar_pm_walkspeed = 190 |
var float autocvar_pm_wateraccelerate = 8 |
var float autocvar_pm_waterjumpheight = 350 |