Nuclide
Software Development Kit for id Tech
|
Functions | |
void | View_Init (void) |
void | View_SetMuzzleflash (int index) |
void | View_AddEvent (void(void) pCallback, float flTime) |
void | View_ClearEvents (void) |
void | View_CalcViewport (int s, float fWinWidth, float fWinHeight) |
void | View_DrawViewmodel_Single (int weapon, float weapontime) |
void | View_ForceChange (NSClientPlayer pl, int targetWeapon) |
void | View_DrawViewModel (void) |
void | View_PreDraw (void) |
void | View_PostDraw (void) |
void | View_PlayAnimation (int iSequence) |
void | View_PlayAnimationLeft (int iSequence) |
void | View_PlayAnimationRight (int iSequence) |
int | View_GetAnimation (void) |
void | View_EnableViewmodel (void) |
void | View_DisableViewmodel (void) |
void | View_SetViewmodelSkin (float skinValue) |
Variables | |
var bool | autocvar_cg_viewmodelLag = 0 |
var float | autocvar_cg_gunX = 0.0f |
var float | autocvar_cg_gunY = 0.0f |
var float | autocvar_cg_gunZ = 0.0f |
void View_ForceChange | ( | NSClientPlayer | pl, |
int | targetWeapon | ||
) |
int View_GetAnimation | ( | void | ) |
void View_PlayAnimation | ( | int | iSequence | ) |
void View_PlayAnimationLeft | ( | int | iSequence | ) |
void View_PlayAnimationRight | ( | int | iSequence | ) |
void View_SetMuzzleflash | ( | int | index | ) |
var float autocvar_cg_gunX = 0.0f |
var float autocvar_cg_gunY = 0.0f |
var float autocvar_cg_gunZ = 0.0f |
var bool autocvar_cg_viewmodelLag = 0 |