Initial value:{
MMF_STARTON,
MMF_UNUSED1,
MMF_NONTOGGLE,
MMF_MONSTERCLIP
}
QUAKED monstermaker (1 0 0) (-8 -8 -8) (8 8 8) MMF_STARTON x MMF_NONTOGGLE MMF_MONSTERCLIP
OVERVIEW
The monster maker is the end-all solution to timed/controlled spawning of monster entities.
KEYS
- "targetname" : Name
- "target" : Target when triggered.
- "killtarget" : Target to kill when triggered.
- "monstertype" : Type of monster to spawn, represents their entity classname.
- "monstercount" : Maximum amount of monsters you want spawned in total.
- "delay" : Delay between spawns in seconds.
- "child_name" : Applies this as a 'targetname' to spawned monsters.
- "child_alivemax" : Maximum amount of spawned monsters that are alive at a time.
SPAWNFLAGS
- MMF_STARTON (1) : Start on automatically.
- MMF_NONTOGGLE (2) : Spawn only one monster with each trigger.
- MMF_MONSTERCLIP (4) : Spawned monsters will be blocked by func_monsterclip entities.
TRIVIA
This entity was introduced in Half-Life (1998).