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void | TraceAttack_FireBullets (int iShots, vector vecPos, int iDamage, vector vecSpread, int iWeapon) |
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void | TraceAttack_FireBulletsWithDecal (int iShots, vector vecPos, int iDamage, vector vecSpread, int iWeapon, string strDecalGroup) |
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void | TraceAttack_SetRangeModifier (float units) |
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void | TraceAttack_SetPenetrationPower (int power) |
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void | Damage_Apply (entity t, entity c, float dmg, int w, damageType_t type) |
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float | Damage_CheckTrace (entity t, vector vecHitPos) |
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void | Damage_Radius (vector org, entity attacker, float dmg, float r, int check, int w) |
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