Nuclide
Software Development Kit for id Tech
text.qc File Reference

Functions

void GameText_Draw (void)
 Used by Nuclide to draw all active text channels to the screen. More...
 
void GameText_ParseString (void)
 
void GameText_Parse (void)
 Used by Nuclide to parse a message delivered by the game_text entity. More...
 
void GameMessage_Setup (string message, int channel)
 Places a message within a specified channel. More...
 
void GameMessage_Parse (void)
 Used by Nuclide to parse a message delivered by the env_message entity. More...
 

Function Documentation

◆ GameMessage_Parse()

void GameMessage_Parse ( void  )

Used by Nuclide to parse a message delivered by the env_message entity.

See also
env_message

◆ GameMessage_Setup()

void GameMessage_Setup ( string  strMessage,
int  iChannel 
)

Places a message within a specified channel.

We look up a message within our titles.txt file and copy its parameters and string contents into a text channel.

We have 6 channels in total.

Parameters
strMessageis the message we'll look up.
iChannelis the channel it will be stored in.

◆ GameText_Draw()

void GameText_Draw ( void  )

Used by Nuclide to draw all active text channels to the screen.

◆ GameText_Parse()

void GameText_Parse ( void  )

Used by Nuclide to parse a message delivered by the game_text entity.

See also
game_text

◆ GameText_ParseString()

void GameText_ParseString ( void  )