Nuclide
Software Development Kit for id Tech
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Functions | |
void | GameText_Draw (void) |
Used by Nuclide to draw all active text channels to the screen. More... | |
void | GameText_ParseString (void) |
void | GameText_Parse (void) |
Used by Nuclide to parse a message delivered by the game_text entity. More... | |
void | GameMessage_Setup (string message, int channel) |
Places a message within a specified channel. More... | |
void | GameMessage_Parse (void) |
Used by Nuclide to parse a message delivered by the env_message entity. More... | |
Used by Nuclide to parse a message delivered by the env_message entity.
Places a message within a specified channel.
We look up a message within our titles.txt file and copy its parameters and string contents into a text channel.
We have 6 channels in total.
strMessage | is the message we'll look up. |
iChannel | is the channel it will be stored in. |