Nuclide
Software Development Kit for id Tech
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Go to the source code of this file.
Macros | |
#define | FL_FLY (1<<0) |
Entity is flying. More... | |
#define | FL_SWIM (1<<1) |
Entity is swimming. More... | |
#define | FL_GLIMPSE (1<<2) |
Unused? More... | |
#define | FL_CLIENT (1<<3) |
Entity is a client. More... | |
#define | FL_INWATER (1<<4) |
Entity is in water. More... | |
#define | FL_MONSTER (1<<5) |
Entity is a monster. More... | |
#define | FL_GODMODE (1<<6) |
Entity has 'god-mode' enabled. More... | |
#define | FL_NOTARGET (1<<7) |
Entity has notarget enabled. More... | |
#define | FL_ITEM (1<<8) |
Entity is an item. More... | |
#define | FL_ONGROUND (1<<9) |
Entity is standing on ground. More... | |
#define | FL_PARTIALGROUND (1<<10) |
Entity is (partially) on ground. More... | |
#define | FL_WATERJUMP (1<<11) |
Entity is within a water-jump moment. More... | |
#define | FL_JUMPRELEASED (1<<12) |
Entity has let go off the jump button. More... | |
#define | FL_FINDABLE_NONSOLID (1<<14) |
Entity is findable by find() calls, even when not-solid. More... | |
#define | FLQW_LAGGEDMOVE (1<<16) |
Entity will move with lag compenstation. More... | |
#define | VFL_PRONE (1<<0) |
Entity is prone. More... | |
#define | VFL_ONLADDER (1<<1) |
Entity is attached to a ladder. More... | |
#define | VFL_CROUCHING (1<<2) |
Entity is crouching. More... | |
#define | VFL_INVEHICLE (1<<3) |
Entity is inside a vehicle. More... | |
#define | VFL_FROZEN (1<<4) |
Entity is not allowed to move. More... | |
#define | VFL_USE_RELEASED (1<<5) |
Entity has release the +use button. More... | |
#define | VFL_FAKESPEC (1<<6) |
Entity is a fake spectator. More... | |
#define | VFL_ONUSABLE (1<<7) |
Entity is able to +use a thing. More... | |
#define | VFL_SPRINTING (1<<8) |
Entity is on fire. More... | |
#define | VFL_GOALITEM (1<<9) |
Entity is a goal-item. More... | |
#define | VFL_NOATTACK (1<<10) |
Entity is not allowed to fire. More... | |
#define | VFL_PRIMEDFUSE (1<<11) |
Entity is not allowed to fire. More... | |
#define | VFL_REDRAW (1<<12) |
Entity is not allowed to fire. More... | |
#define | VFL_FIRING (1<<13) |
Entity is firing. More... | |
Variables | |
float | vv_flags |
#define FL_CLIENT (1<<3) |
Entity is a client.
#define FL_FINDABLE_NONSOLID (1<<14) |
Entity is findable by find() calls, even when not-solid.
#define FL_FLY (1<<0) |
Entity is flying.
#define FL_GLIMPSE (1<<2) |
Unused?
#define FL_GODMODE (1<<6) |
Entity has 'god-mode' enabled.
#define FL_INWATER (1<<4) |
Entity is in water.
#define FL_ITEM (1<<8) |
Entity is an item.
#define FL_JUMPRELEASED (1<<12) |
Entity has let go off the jump button.
#define FL_MONSTER (1<<5) |
Entity is a monster.
#define FL_NOTARGET (1<<7) |
Entity has notarget
enabled.
#define FL_ONGROUND (1<<9) |
Entity is standing on ground.
#define FL_PARTIALGROUND (1<<10) |
Entity is (partially) on ground.
#define FL_SWIM (1<<1) |
Entity is swimming.
#define FL_WATERJUMP (1<<11) |
Entity is within a water-jump moment.
#define FLQW_LAGGEDMOVE (1<<16) |
Entity will move with lag compenstation.
#define VFL_CROUCHING (1<<2) |
Entity is crouching.
#define VFL_FAKESPEC (1<<6) |
Entity is a fake spectator.
#define VFL_FIRING (1<<13) |
Entity is firing.
#define VFL_FROZEN (1<<4) |
Entity is not allowed to move.
#define VFL_GOALITEM (1<<9) |
Entity is a goal-item.
#define VFL_INVEHICLE (1<<3) |
Entity is inside a vehicle.
#define VFL_NOATTACK (1<<10) |
Entity is not allowed to fire.
#define VFL_ONLADDER (1<<1) |
Entity is attached to a ladder.
#define VFL_ONUSABLE (1<<7) |
Entity is able to +use a thing.
#define VFL_PRIMEDFUSE (1<<11) |
Entity is not allowed to fire.
#define VFL_PRONE (1<<0) |
Entity is prone.
#define VFL_REDRAW (1<<12) |
Entity is not allowed to fire.
#define VFL_SPRINTING (1<<8) |
Entity is on fire.
#define VFL_USE_RELEASED (1<<5) |
Entity has release the +use button.
float vv_flags |