◆ VGUIListBox()
void VGUIListBox::VGUIListBox |
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void |
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◆ AddItem()
void VGUIListBox::AddItem |
( |
string |
strItem | ) |
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◆ Draw()
void VGUIListBox::Draw |
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void |
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virtual |
Called in order to draw the widget.
Reimplemented from VGUIWidget.
◆ GetItem()
string VGUIListBox::GetItem |
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int |
iIndex | ) |
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◆ GetSelected()
int VGUIListBox::GetSelected |
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void |
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◆ Input()
bool VGUIListBox::Input |
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float |
flEVType, |
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float |
flKey, |
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float |
flChar, |
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float |
flDevID |
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) |
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virtual |
Called whenever an input event gets directed to the widget.
Reimplemented from VGUIWidget.
◆ SetItemCount()
void VGUIListBox::SetItemCount |
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int |
iCount | ) |
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◆ SetOffset()
void VGUIListBox::SetOffset |
( |
int |
iOffset | ) |
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◆ Spawned()
void VGUIListBox::Spawned |
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void |
| ) |
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virtual |
Called when the widget has fully initialized.
When you override this, you may call super::Spawned();
to ensure the parent classes get to finish initializing also.
Reimplemented from VGUIWidget.
The documentation for this class was generated from the following file: