Nuclide
Software Development Kit for id Tech
effects.h File Reference

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Enumerations

enum  effects_t {
  EF_BRIGHTFIELD = (1<<0) , EF_MUZZLEFLASH = (1<<1) , EF_BRIGHTLIGHT = (1<<2) , EF_DIMLIGHT = (1<<3) ,
  EF_NODRAW = (1<<4) , EF_ADDITIVE = (1<<5) , EF_BLUE = (1<<6) , EF_RED = (1<<7) ,
  EF_UNUSED1 = (1<<8) , EF_FULLBRIGHT = (1<<9) , EF_UNUSED2 = (1<<10) , EF_UNUSED3 = (1<<11) ,
  EF_NOSHADOW = (1<<12) , EF_NODEPTHTEST = (1<<13) , EF_UNUSED4 = (1<<14) , EF_UNUSED5 = (1<<15) ,
  EF_UNUSED6 = (1<<16) , EF_UNUSED7 = (1<<17) , EF_GREEN = (1<<18) , EF_UNUSED8 = (1<<19) ,
  EF_UNUSED9 = (1<<20) , EF_UNUSED10 = (1<<21) , EF_UNUSED11 = (1<<22) , EF_ONFIRE = (1<<23)
}
 

Enumeration Type Documentation

◆ effects_t

enum effects_t
Enumerator
EF_BRIGHTFIELD 

Cast a bright, starry field volume.

EF_MUZZLEFLASH 

Cast a medium sized dynamic light.

EF_BRIGHTLIGHT 

Cast a large sized dynamic light.

EF_DIMLIGHT 

Cast a small sized dynamic light.

EF_NODRAW 

Skip rendering of the entity.

Also known as EF_FLAG1 in QW

EF_ADDITIVE 

Render the entity additively.

Also known as EF_FLAG2 in QW

EF_BLUE 

Cast a blue dynamic light.

EF_RED 

Cast a red dynamic light.

EF_UNUSED1 

Unused.

EF_FULLBRIGHT 

Render entity without lighting.

EF_UNUSED2 

Unused.

EF_UNUSED3 

Unused.

EF_NOSHADOW 

Entity won't cast a shadow.

EF_NODEPTHTEST 

Entity renders through walls.

EF_UNUSED4 

Unused.

EF_UNUSED5 

Unused.

EF_UNUSED6 

Unused.

EF_UNUSED7 

Unused.

EF_GREEN 

Cast a green dynamic light.

EF_UNUSED8 

Unused.

EF_UNUSED9 

Unused.

EF_UNUSED10 

Unused.

EF_UNUSED11 

Unused.

EF_ONFIRE 

Unused.