Go to the source code of this file.
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enum | effects_t {
EF_BRIGHTFIELD = (1<<0)
, EF_MUZZLEFLASH = (1<<1)
, EF_BRIGHTLIGHT = (1<<2)
, EF_DIMLIGHT = (1<<3)
,
EF_NODRAW = (1<<4)
, EF_ADDITIVE = (1<<5)
, EF_BLUE = (1<<6)
, EF_RED = (1<<7)
,
EF_UNUSED1 = (1<<8)
, EF_FULLBRIGHT = (1<<9)
, EF_UNUSED2 = (1<<10)
, EF_UNUSED3 = (1<<11)
,
EF_NOSHADOW = (1<<12)
, EF_NODEPTHTEST = (1<<13)
, EF_UNUSED4 = (1<<14)
, EF_UNUSED5 = (1<<15)
,
EF_UNUSED6 = (1<<16)
, EF_UNUSED7 = (1<<17)
, EF_GREEN = (1<<18)
, EF_UNUSED8 = (1<<19)
,
EF_UNUSED9 = (1<<20)
, EF_UNUSED10 = (1<<21)
, EF_UNUSED11 = (1<<22)
, EF_ONFIRE = (1<<23)
} |
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◆ effects_t
Enumerator |
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EF_BRIGHTFIELD | Cast a bright, starry field volume.
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EF_MUZZLEFLASH | Cast a medium sized dynamic light.
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EF_BRIGHTLIGHT | Cast a large sized dynamic light.
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EF_DIMLIGHT | Cast a small sized dynamic light.
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EF_NODRAW | Skip rendering of the entity.
Also known as EF_FLAG1 in QW
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EF_ADDITIVE | Render the entity additively.
Also known as EF_FLAG2 in QW
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EF_BLUE | Cast a blue dynamic light.
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EF_RED | Cast a red dynamic light.
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EF_UNUSED1 | Unused.
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EF_FULLBRIGHT | Render entity without lighting.
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EF_UNUSED2 | Unused.
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EF_UNUSED3 | Unused.
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EF_NOSHADOW | Entity won't cast a shadow.
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EF_NODEPTHTEST | Entity renders through walls.
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EF_UNUSED4 | Unused.
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EF_UNUSED5 | Unused.
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EF_UNUSED6 | Unused.
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EF_UNUSED7 | Unused.
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EF_GREEN | Cast a green dynamic light.
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EF_UNUSED8 | Unused.
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EF_UNUSED9 | Unused.
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EF_UNUSED10 | Unused.
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EF_UNUSED11 | Unused.
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EF_ONFIRE | Unused.
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